Red Team is the story of a Major Crimes task force unit in the NYPD, four of New York's finest- and smartest- who decide to murder a suspect. Very soon, the worst possible thing that could possibly happen... happens. Featuring all seven issues of Red Team, a hardcore crime drama in the tradition of The Wire and The Shield. Written by Garth Ennis, one of the most recognizable and popular writers in comics, with legions of fans appreciative of the moral ambiguity and intense violence in such titles as Preacher, The Punisher, Hitman, and The Boys!
Ennis began his comic-writing career in 1989 with the series Troubled Souls. Appearing in the short-lived but critically-acclaimed British anthology Crisis and illustrated by McCrea, it told the story of a young, apolitical Protestant man caught up by fate in the violence of the Irish 'Troubles'. It spawned a sequel, For a Few Troubles More, a broad Belfast-based comedy featuring two supporting characters from Troubled Souls, Dougie and Ivor, who would later get their own American comics series, Dicks, from Caliber in 1997, and several follow-ups from Avatar.
Another series for Crisis was True Faith, a religious satire inspired by his schooldays, this time drawn by Warren Pleece. Ennis shortly after began to write for Crisis' parent publication, 2000 AD. He quickly graduated on to the title's flagship character, Judge Dredd, taking over from original creator John Wagner for a period of several years.
Ennis' first work on an American comic came in 1991 when he took over DC Comics's horror title Hellblazer, which he wrote until 1994, and for which he currently holds the title for most issues written. Steve Dillon became the regular artist during the second half of Ennis's run.
Ennis' landmark work to date is the 66-issue epic Preacher, which he co-created with artist Steve Dillon. Running from 1995 to 2000, it was a tale of a preacher with supernatural powers, searching (literally) for God who has abandoned his creation.
While Preacher was running, Ennis began a series set in the DC universe called Hitman. Despite being lower profile than Preacher, Hitman ran for 60 issues (plus specials) from 1996 to 2001, veering wildly from violent action to humour to an examination of male friendship under fire.
Other comic projects Ennis wrote during this time period include Goddess, Bloody Mary, Unknown Soldier, and Pride & Joy, all for DC/Vertigo, as well as origin stories for The Darkness for Image Comics and Shadowman for Valiant Comics.
After the end of Hitman, Ennis was lured to Marvel Comics with the promise from Editor-in-Chief Joe Quesada that he could write The Punisher as long as he cared to. Instead of largely comical tone of these issues, he decided to make a much more serious series, re-launched under Marvel's MAX imprint.
In 2001 he briefly returned to UK comics to write the epic Helter Skelter for Judge Dredd.
Other comics Ennis has written include War Story (with various artists) for DC; The Pro for Image Comics; The Authority for Wildstorm; Just a Pilgrim for Black Bull Press, and 303, Chronicles of Wormwood (a six issue mini-series about the Antichrist), and a western comic book, Streets of Glory for Avatar Press.
In 2008 Ennis ended his five-year run on Punisher MAX to debut a new Marvel title, War Is Hell: The First Flight of the Phantom Eagle.
In June 2008, at Wizard World, Philadelphia, Ennis announced several new projects, including a metaseries of war comics called Battlefields from Dynamite made up of mini-series including Night Witches, Dear Billy and Tankies, another Chronicles of Wormwood mini-series and Crossed both at Avatar, a six-issue miniseries about Butcher (from The Boys) and a Punisher project reuniting him with artist Steve Dillon (subsequently specified to be a weekly mini-series entitled Punisher: War Zone, to be released concurrently with the film of the same name).
NYPD Red Team members Eric and Trudy are being interviewed over their team's actions over the last year or so. The Red Team was put together to get organised crime conspiracies convicted by any means necessary, however they may have run a bit too far with that definition! A clever Ennis jam, as the darkness of the Red Team is slowly revealed as the story of the journey is shared via interview. Ni typical fodder as the graphic violence is limited and stood aside for some intelligent crime conspiracy plotting. 8 out of 12, Four Star jam :) 2024 read
*Writing hyper violent scenes that make pretty much everyone other than Quentin Tarantino and Warren Ellis blanch
*Mining humor blacker than dried blood from those scenes
*Finding a way to make those scenes, despite the horrific graphicness of them, thought provoking
*Working a John Wayne character (or two) into pretty much all of his stories
Things Garth Ennis is less good at:
*Finding editors who can curb his unrestrained Irishness (for example: New York police chiefs don’t tend to say someone is “in hospital”)
*Writing non-hyper-violent stories
*Writing women characters who aren’t deadly sniper killing machines who are still super hot and have boobs that would make it virtually impossible for them to be deadly sniper killing machines
Yet another “Good guys start acting like bad guys so they can take out the bad guys, then wrestle with the ugly reflection they see when they look in the mirror” tale shouldn’t be as compelling as this story is. Somehow, though, Ennis manages to make it so violent, so frank, and so compelling that the pages keep turning even as you can start to see the inevitable stomach punch coming (and kudos to Craig Cermak for drawing such lovely gore).
But, maybe I just have a soft spot for Irish writers who really should be in (mental) hospital.
Red Team is the story of a group of NYPD detectives working major crimes. They get so fed up with certain criminals being untouchable that they take matters into their own hands. They plan the hits like cops would, no last words, no speeches, just take the person out and leave no evidence behind. This feels like story boards from an actual movie. The crisp dialogue pops off the page. Craig Kermac's art is detailed and emotive. Ennis's best work in years.
When you see the name of Garth Ennis you know what to expect from a comic book. Well, this one is a bit different. Violent, yes, but not as much as your usual Ennis' book. It's a gritty story about a four-man NYPD unit called Red Team, who decides to go rogue and finish the job where justice has failed by becoming judge, jury, and executioner. The story is told in two narratives, one as two of the team are being questioned, the other as the events that led to them ending in that room. In the beginning, episodes deal with their cases, how each of them had a shot at drug dealers, pedophiles, and other criminals, but then their path crosses with corrupted cops from their precinct. That's when things take a turn and all ends in a bloody showdown. I can see this as a David Ayer movie. Idris Elba as George, maybe Jon Bernthal as Duke. It would be a good movie. I hope Ayer reads this someday as this is his kind of material. Great art by Cermak.
A group of New York police detectives go rogue and form a vigilante death squad to deal what they see as previously denied justice against drug dealers, mob figures, Ponzi schemers, and pedophiles. This 2014 book has terrific art and solid scripting, but the police corruption and brutality, the code of silence, and ending sour everything in the light of the past couple years of revelations and turmoil in the real world.
3.5🌟 Very good dialogue, even if it was kind of overly wordy at times. I'd say the overall plot was excellent, and could easily be on the big screen among movies like Training Day. All this matched with sevicable art work made this a worthy read. Not Ennis top teir work, but still enjoyable all the same.
Red Team might have been misnomered because the overall product felt more green than anything.
Time for bullet points:
-I. Motivation. Usually when people take the Law into their own hands (or do anything for that matter) they have like [sic] a reason for it. Just like Obi-Wan’s vacuous intro dialogue with Anakin in II, we’re merely told about the development of their kinship, not shown. This identically critical failure results here in multiple pages telling us how corrupt the NYPD and its accompanying judicial apparatus are, while just a couple blood-soaked panels featuring bad guys doing some real heinous shit would’ve done wonders for the motivation. Or perhaps, tying a cop or two themselves into it via a tragic backstory relating to a history of violence/crime would’ve worked great here too. Since Garth Ennis didn’t listen to my advice from five years in the future, we’re left with a quadruple of cops who have merely decided to be a little “smarter” about the “vigilantism” thing. [Corruption is everywhere, why should I care about this?]
-II. Flat (fucking) angles. Since 99% percent of the comic occurs in the past, well over half of the content is just flashbacks concerning the two remaining cops being interrogated, At Flat (Fucking) Angles. Cruder still, a single camera view remains at its static angle while conversations occur at the behest an invisible other. With only two cops to be interrogated, a single mystery voice, and the same flat angle over and over again – Red Team can be very tedious at times.
-III. Characterizations: Ffs, I shouldn’t have to spend any time on this. With four elite cops in an elite crew, you’d think they’d all have cool characters or at least cool different specialties. With a scintilla (at best) in each department, our only real demarcations come from sex and survival. And no well-thought-out perspectives or beliefs here beyond, “we all agree, vigilantism is awesome!”
-IV. Sterile rationality: While, it might seem like a cool little twist to be “smart” about their vigilantism – it just reduces our characters to bland platonic models. By performing their violence with detailed planning and stern professionalism, the acts themselves feel as coolly detached as our heroes would like them to be. This might get a lot of people wacked efficiently but, does nothing to forge an emotional connection or add a tinge of tension. (Strangely enough the characterizations of a “rational operator” also make Boba Fett a highly boring and predictable character in his novels.)
-V. Funky ending. (and I don’t mean it in that good Funkadelic way). Just crap. Read for yourself.
In conclusion, of all the dull, trite, and utterly beaten to death themes for a cop story I can’t think of anything more overdone than vigilantism. From Batman onward, the comic world has been (over) saturated not just with capes taking justice into their own hands but, innumerable fictional policemen too struggling with harsh criminal dilemmas than only seem to beg for an itchy trigger finger. Taking a slightly more thoughtful approach toward the diffusion of coercion/force (that the state currently has a monopoly on) Red Team should have made for a more interesting and believable read. Instead, we’re left with an antiseptic story that is as sterile as it is ultimately forgettable.
A forgettable "what if cops became vigilantes' story. Sort of a spin on doing a realistic superhero book. But the framing of interviewing the vigilantes was pretty boring. And it ends in some pretty unrealistic shoot-em-up that I think ruins the whole point of the book.
So there this special team on the NYPD, Red Team. A group of four cops that work the hard cases. They come to an agreement that they are tired of putting in years of work just for some of these criminals to beat the case and get off. Especially after a fellow cop is killed helping them on a case. While working this new turned over leaf, they end up witnessing something crazy that puts them in a very tight spot.
The first half of this book had me ready to give this a lower score as most of it was people sitting around in different rooms talking. I also peeped this way back when I bought the book and flipped through the pages. I was like, damn I don’t see anything happening in here but people sitting around talking. 😂. But as the story progresses, I found myself getting caught up in the story. Then once it passed the halfway mark it started getting real good. A pretty well done crime drama by Ennis with some nice art by Craig Cermak. First time seeing his work. Pretty dope. Looking forward to volume 2.
Cops going off the reservation for vigilante justice is a pretty tired conceit, but Ennis takes it in a slightly different direction. What would happen if they were actually smart about it, played it like real cops would? And so we get this story, which is dark and brutal, and feels like one of the better police dramas. Told after the fact, the story focuses on the why's and the how's, as the Red Team takes it upon themselves to take down select individuals to make the world better. And of course things end up spiraling out of control, in surprising ways. The final confrontation here is relatively tame when it comes to Ennis, but still a tense and brutal sequence. It's a strong standalone story, with some really dark moments (the funeral sequence is memorable for its unflinching portrayal of the characters and the victim), and one that will stick with me for a while.
magnificent and full on Ennis. Just then right amount of edge, grit and action you can expect (and enjoy) in a Garth Ennis story. The art does justice to the tale and really nails the good beats.
I read mostly science and fiction. At the end of the night, being more tired, I read comics. I often don't say much about them, but this one deserves comment. Garth Ennis is one of the most brilliant comics writers in the business, and his story-telling prowess is evident here.
This story of a team of detectives is gripping. Things aren't what they seem, and as events unfold, I had difficulty putting this book down. Despite being called Volume 1, this is a complete story. I don't know if further stories with these characters will appear, but I'll definitely read them if they do.
What a great story! Splendid writing, nice graphics, smart dialogue, plenty of violence - it's got it all. I couldn't put it down in the second half of the story. I wish I could find more like it. This thing fits me like a glove.
The story is narrated by the younger members of the Red Team in a police inquiry, making it very personal, but also gloomy due to references to awful crimes they investigated. And then commited. They get pulled off major crimes for failing to close a major case and getting an undercover colleague killed, so they decide to kill their targets by foregoing any police procedure. The members of Red Team are cold, calculated professionals, but no matter how well they plan their hits, you just know they can't last forever.
Detective Eddie Mellinger is part of a 4-man specialist team who decide to murder suspects who won't be convicted in an investigation. The other members of the team - Duke Wylie, George Winburn and Trudy Giroux - agree to it without hesitation. The first suspect is named Clinton, a man involved in narcotics, human trafficking, child pornography and murder, but after two years of investigating he is still likely going to get away. The kill goes without a hitch thanks to unfiled information that lets the four get close to Clinton. The success emboldens them to go after more targets that escaped the law.
NYPD cops take matters into their own hands and begin executing the criminals they can’t seem to bring in. Pretty great setup, and Red Team is pretty great read. It’s very grounded, not unlike Ennis’ Punisher MAX. My one complaint is that there’s too much text at times, but Ennis’ storytelling is typically strong here, so it’s not a huge bother. And this is surely an Ennis book: Irish and John Wayne references, plus at least one gross-out scene that won’t leave my brain anytime soon (incidentally, the scene has to do with brains).
This is pure crime fiction. If you were a fan of Homicide: Life on the Street, the Wire or the Shield television shows then I'm sure you would love this story. Ennis' realistic dialogue heavy dose of crime drama of "good" cops finding justice outside the boundaries of the law was a page turner I just couldn't put down.
Violent and very bloody indeed. Would make a great Netflix or Amazon Prime series. Gritty, adult type action. Blurs the line between violent criminals and the cops would try to stop them. Another winner by Garth Ennis.
Garth Ennis sigue engordando su cada vez más dilatado curriculum, con otra obra de esas que se citarán cuando se le recuerde como uno de los grandes guionistas de la historia del cómic. "Equipo Rojo" es una de esas historias de grises morales que tan bien se le dan, y plantea unas sombras y dudas sobre el vigilantismo y la justicia del talión que para sí quisieran incluso los mejores tebeos de superhéroes. Realista en planteamiento y uso del lenguaje, personajes estupendamente construidos, un relato que atrapa y se desarrolla en un uso del espacio y el tiempo muy correctos... "Equipo Rojo" es un tebeo muy notable a pesar de no ser el policíaco el género más familiar para Ennis, que nos tiene más bien acostumbrados a sus espléndidos cómics bélicos. De hecho, de tener el tebeo algún fallo, puede ser alguna incursión de más en el tópico de los relatos sobre polis, achacable quizá a la inexperiencia de Ennis en estas lides. Si es una muestra de lo que puede estar por venir podemos frotarnos las manos.
En cuanto al apartado artístico, el joven Craig Cermak cumple sobradamente con un dibujo que recuerda poderosamente a Michael Lark, Sean Phillips o Steve Epting, colaboradores habituales de Ed Brubaker y Greg Rucka. En otras palabras, puro neo-noir. Realista, urbano, oscuro, "Equipo Rojo" parece que puede ser su justo pasaporte a la fama. Tiene mucho que mejorar (por momentos resulta un pelín estático) y encontrar un estilo más propio, pero sin duda va por buen camino. Rueda a seguir.
"Equipo Rojo" tiene secuela este mismo año. No me parece la mejor de las ideas, pero habrá que echarle un vistazo.
Garth Ennis possui duas grandes características na sua obra: o ser humano sob pressão e a camaradagem que essa pressão compartilhada acaba construindo. Essa pressão pode ser a da sociedade, a da guerra (seu tema favorito), e as transformações que elas causam no ser humano. No caso de Ronda Vermelha, vemos personagens destroçados por fazerem parte da força da lei - a polícia. E todos os elementos que estão à disposição da polícia: a vigilância, o controle, a manutenção da ordem e, claro, o poder. Ennis, então, explora nesta história em quadrinhos os dois lados dessa vontade de deter o poder sobre a vida e a morte de indivíduos nas mãos e, ao mesmo, o controle da ordem social, através do que acaba sendo nomeado vigilantismo - quando indivíduos escolhem matar outros indivíduos sem passar pelo crivo judicial ou de outra força da lei. A Ronda Vermelha decide matar pessoas que ela considera a escória da sociedade e, assim, prevenir crimes e grandes movimentos do tráfico. Mas o tiro sai pela culatra quando percebem que tem outra força policial com métodos muito menos discretos e "limpos" que eles. Pode ser o fim da Ronda Vermelha, então?
This seemed and looked like the usual cops going vigilante mood with their usual surveillance of targets and killings. The cops have their fair share of doubts without feeling any guilt about their killings and any sort of personal issues. Until they hit a stop for their cases and things get really interesting in the last 3 issues especially in the last 2.
While I was reading, I did not have much interest but just going on with it until the last 2 issues really took my interest to see what happens until the end. It was a satisfying end like most of the story relating to cop vigilante.
My first Garth Ennis read. This was a good read. Looking forward to more of his works.
This is Garth Ennis at his finest, playing with complex characters and exploring morally ambiguous themes. This first issue blew me away. It's so good, words can't do it justice. t takes backbone to end a series like this on such a morally ambiguous note, but Red Team succeeds in taking this story to its natural conclusion while leaving space for further stories with these characters. Taken as a whole, Red Team is a top notch crime drama of the likes only Garth Ennis could pull off in comic book form.
I liked this story but I can’t help but notice it’s basically a different twist on the EXCELLENT tv series “The Shield “ . The only part I dislike is that “team Red “ go on there mission way to easily and quickly . There is very little “reason” other then “well it’s something to do “ . It is also wrapped up way too quick . For a highly skilled team , the red guys go out WAY too easy . There is the start of a great story here , but as I said , just watch “The Shield “ , it’s much better
Before starting to read this I was already versed in The Preacher, and The Boys. This storyline is quite different in a sense that it doesn't have religious creatures hanging around, or superheroes messing stuff up. This is a hard-boiled cop story in the same field as the TV-series The Shield. Red team works on both sides of the law and as always in those situations the lines get blurry.
Very good read but from Ennis I wouldn’t expect anything less
The are work was on point. It’s a little slow to start and you can see the twists coming a mile off but that doesn’t stop it being any less enjoyable. I thought the characters where well thought out and the way the story was told brilliant well worth the few hours to read and I have just ordered physical copy to put in my Colman’s download part two to start reading now 😃
Four N.Y.P.D. detectives in a special elite unit decide that a drug dealer who they have been investigating for two years that managed to give them the slip has to go any way they can make him go. And from there, decisions are made and consequences are felt. Writer Garth Ennis basically can do violent slapstick or violent seriousness. This is the latter, and it works very well.
Policias en el lado equivocado? Implantando justicia? Siempre depende de la perspectiva. La cuestión es que es un gran dibujo con un guion preciso que te obliga a no dejar de leerlo porque cada vez te lleva mas lejos “Todo fue perfecto, y eso es lo peor que podia pasar” Eddie