A role-playing game places readers on a quest for the mysterious ravenkin in order to free a host of companions, including a talking raven, from a evil rakshasa lord who holds the land under a cruel spell. Original.
When I am not writing, I toss tennis balls to my cadre of dogs. My house is filled with books and dogs, you can smell both when you walk in the front door. It's a good smell.
I have 36 published novels and am currently writing in the mystery genre. My latest mystery, The Dead of Winter, was a finalist for the Claymore Award and is the first in the Piper Blackwell series.
I live in a tiny town in the middle of Illinois that has a Dollar General, a pizza place with exceedingly slow service, a veterinarian (good thing, eh?), and train tracks...lots of train tracks.
I read this as a young child, long before I had ever even heard of D&D, and while many of the story options creeped little me right out (IIRC there are SO many ways to die in this adventure - many of them quite gruesome for an under-10, lol) I also remember it really capturing my imagination.
I've wanted to reread it for years, but sadly the book disappeared in a move not long after. I've spent actual decades by this point searching for another copy, with only dim half-memories of what it was called and a vivid memory of the amazing cover art.
Now that I know it's a D&D-based story, I'm even more anxious to rediscover it; I wonder how different my read of it would be now that I have actual context for the world it's set in! Wish me luck tracking it down...
I played my third level Knave character. I changed things at page 173 with a wizard's duel. After that I had a wizard's duel with Arijani. I then proceeded to explore his castle. Now my Knave character has a backstory.