Since PLAYERS OF GOR and MAGICIANS OF GOR share some of the same characters I consider MAGICIANS the sequel; if not that then a solid companion volume. Conditions differ in each book, in PLAYERS Ar had yet to be defeated and sacked. When Tarl Cabot returns to Port Kar he learns the Priest-Kings crave his head on a stick. Why? He'd just busted his hump for them in the Barrens, collared as well. And before that little escapade, in the course of running other dangerous errands for them, he'd sweated in jungles and almost frozen on polar ice caps. His failure to take out the Kur war general Zarendargar on more than one occasion might ultimately be the reason the Priest-Kings are a little hot under the carapace. Cabot blows town and hits the road with the humorous Boots Tarsk-Bit (one of John Norman's very best characters) and his traveling troupe of actors and magicians.
Highlights in PLAYERS include a grand carnival scene early on and, later, the distinguished protagonist donning leather gloves for purposes unknown. Levity is provided in the book by that disreputable free spirit Boots Tarsk-Bit, thespian, illusionist and fringe-element criminal with only the best interests in mind, his own. This outing also marks the last time a Kur figures into a story arc for many a year and many another book. It is, however, not the last time a slave girl does.