A compilation of messageboard clarifications about the Fallout world, and a lot of behind-the-scenes information. Put together by the Creative Director/Lead Designer of Obsidian (formerly of Black Isle).
Fallout bible Why I decided to read it? I decided to read fallout bible because I’ve played the “fallout” video game series which the book is about so I thought to might be interesting to read more about the development and lore of the games. Why I liked it or didn’t like? I liked fallout bible because I found the whole book very interesting. I enjoyed finding out about the development and how the games have gone through changes throughout the development process and reading about it I found was really interesting so I enjoyed it. I also enjoyed it because the developers gave their own insight and opinions about the game so that was interesting. Describe a character you found interesting and why? I found the Author (Chris Avellone) the most interesting. He was the creative director of the series so he gave a really interesting insight on creating a game and creating a fictional world and his own opinions about certain parts of lore. What I learned? I learned that when working on a group project that people will have different creative opinions and that you should learn to respect other people’s opinions and to try to incorporate all of those opinions into the project.
Good and enjoyable for what it is, which is an explanation of the world and alot of its somewhat complex or potentially confusing aspects. I would love to see a real novel set in this universe but I understand that the RPG elements kind of prevent that. Alas, I'd still enjoy it. Anyway, if you are a big Fallout fan and want some reading material to tide you over until the Fallout 4 release, you could do a hell of a lot worse than this.
To be honest I didn't finish the entire Fallout Bible since I could only find it in ebook format through Scribd. This is mainly because Bethesda now owns the rights to Fallout and won't let Chris Avallone & Interplay make money off the Fallout franchise anymore. That being said I would say this book is for hardcore fans of the original Fallout and Fallout 2 games that are only found on the PC. The entire book is a collection of super old forum posting on a old Fallout message board. A lot of the information is insider baseball stuff like how and why certain NPC's were created. As someone who never got the chance to play the original games I mostly recognized the setting and characters from my play through of Fallout New Vegas. Reading this book did increase my enjoyment of that game, but since Bethesda is probably going to retcon New Vegas I am left with mixed feelings. After reading through the old message board posts I can see the love and care that went into the first two games. This also opened my eyes as to why so many fans dislike the direction Bethesda took the series after acquiring the rights to the franchise.
With that being said I could only recommend this book to people who love the first two games. You aren't going to find any new story content here, just extensions of what was already established to that game. For example there is a well detailed timeline of how the original games connect, as well as a glimpse of what happens after the two games ended. Unfortunately from what I heard on the Fallout Off The Record podcast some of this material was already retconned by Bethesda. So this book is mostly for nostalgia purposes or for those who want a glimpse at what Fallout was before Bethesda got involved.
RIP Interplay Five out of Five Stars for being a written record on how awesome Interplay's Fallout use to be.
Very initially excited to find this, and i love the Fallout games, but as a single book this was a little lackluster. It collects a number q&a-style newsletters/posts into a single publication. There's no editing to mesh those posts. The info is great and is obviously a labor of love, but too disjointed.
Excerpt : Vault 8 - A control Vault, intended to open and re-colonize the surface after 10 years. Vault City is the result. Unfortunately. Vault 12 - In order the study the effects of radiation on the selected population, the Vault Door was designed not to close. This is the Necropolis Vault... and the ghouls were the result. Vault 13 - Intended to stay closed for 200 years as a study of prolonged isolation, the broken water chip forced the Overseer to improvise and use the Vault Dweller as a pawn. Later study of the Vault 13 records by the Enclave led them to their current plan to end the war. Vault 15 - Intended to stay closed for 50 years and include people of radically diverse ideologies. Gathered from what you hear from Aradesh in Fallout 1, he has quite a bit of multi-cultural flavoring to his speech. Vault 29 - No one in this Vault was over the age of 15 when they entered. Parents were redirected to other Vaults on purpose. Harold is believed to have come from this Vault. Vault 34 - The armory was overstocked with weapons and ammo and not provided with a lock. Vault 42 - No light bulbs of more than 40 watts were provided. Vault 53 - Most of the equipment was designed to break down every few months. While repairable, the breakdowns were intended to stress the inhabitants unduly. Vault 55 - All entertainment tapes were removed. Vault 56 - All entertainment tapes were removed except those of one particularly bad comic actor. Sociologists predicted failure before Vault 55. Vault 68 - Of the one thousand people who entered, there was only one woman. Vault 69 - Of the one thousand people who entered, there was only one man. Vault 70 - All jumpsuit extruders fail after 6 months. Vault 106 - Psychoactive drugs were released into the air filtration system 10 days after the Door was sealed.
So this was freakin' delightful. It's just a compilation of messageboard posts by one of the lead designers (actually I don't even know if he was a lead designer--he is now, working at Obsidian, but either way, he worked on the Fallout games). If you want information about the Fallout universe, this is the compilation for you.
And since the rights for F1, F2, and FOT go to Bethesda at the end of the month, it might not ever be available again, so you should go get it right now from GOG. It's part of any of the Fallout packages, from what I can tell.
Imperdibile opera dedicata all'universo di uno dei videogame più importante e affascinante di tutti i tempi.la Bible è la trasposizione del lavoro durato anni di Chris Avellone(tra i creatori del gioco originale e del sequel)finalizzato ad analizzare ogni singolo aspetto di Fallout e Fallout 2,dai dialoghi ai personaggi,dalla time line ai luoghi,e in più offre un dettagliatissimo diario di produzione che comprende anche le idee e le locazioni che sono state scartate prima della versione finale del gioco. Un documento meraviglioso e indispensabile per ogni fan della serie.