This lavish Game Master's screen helps to keep the Games Master's Inquisitorial secrets safe. It's useful for hiding dice rolls and has handy quick reference charts that make running the game that much easier. Added to this is a 32 page booklet, full of new rules and a perilous adventure to get the action started
This is a great resource for the Dark Heresy Warhammer 40,000 RPG. The included adventure, "Maggots in the Meat," is labeled as an introductory adventure but while I have yet to personally run the adventure myself, based on my knowledge and experience running the game for over five years I think that a beginning party will be hard pressed to take on the Slaught (whose unnatural toughness and additional armor on all their body parts will prove a significant challenge in a world where Primitive weapons are the norm and the most accessible). I do think the adventure has good potential for a properly equipped party and look forward to trying it out sometime in my long-running Dark Heresy group (https://faith-and-betrayal.obsidianpo...).
The Xenos creation rules are potentially useful and offer some ideas and structure for creating new creatures and enemies but I suspect that they are more helpful to a novice GM as an experienced GM will be able to just create a monster or enemy to suit their needs without the need to roll on the various tables.
The Poison/Toxin rules are a gem and the options presented are great to expand the PC and NPC threat level of Assassins and others that wish to use these deadly and exotic concoctions.
The book that comes with the screen was later released as an e-book. The adventure is not particularly well written. Rather deadly for new players and "Rail-roading". Bu it is scary to go through those mines.