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After a widespread virus killed a huge portion of the adult population in 2030, many children were left orphans and are living on the violent streets. One of these is Scott, who is struggling but still a good person. When he sees the violent Stck and Juice beating up twins Tammy and Tommy and stealing their food, he steps in. This angers the two, and brings Scott into the sights of Shark, the head of the Bleeders gang, who threatens to "blaze" him with a dangerous pulse blade weapon. Luckily, a Virtual Kombat playing pod comes to the street. Society has broken down, and people have turned to online gaming to channel their anger and despair. Vince Powers, the founder of Virtual Kombat, recruits young players from the streets, offering them a place in his Orphans Home to those who are particularly talented. Shark scores a seat, but Scott does not... until Tommy hails him and gives him the seat he has grabbed. Scott manages to do well, but Shark does not win a place, angering him further. The rules of the Orphans Home are simple; be respectful stay in the home, and go to bed on time, and children are provided with three meals a day, clothing, and safe beds to sleep in. There are analysts who watch the children play the game, but Scott is surprised that the players feel pain; it is explained that the hoodies they wear deliver electrical impulses that simulate the feelings but don't injure the participants. Scott meets fellow gamers Kat-Ana (Kate) and Ginger Ninja, who teach him about Trigger Time, the state during which the brain is thinking faster than the game, allowing players to not feel the effects as strongly. When Shark shows up, Scott knows he is in danger, but is there a greater danger from the founder of the company, Vince Powers? There are two more books in this series, Virus and Cyborg.
Strengths: This was nonstop excitement, whether surviving on the streets, playing the video games, or fighting against the evil people who run Virtual Kombat. The setting is described quickly but effectively, and Scott is an engaging character who won me over right away when he saved the twin's food despite the peril to himself. This is a quick read (136 pages), and has a dyslexia-friendly font.
Weaknesses: If this had just been published, I would have thought "Too soon!" about the pandemic killing everyone, but since Bradford had this idea in 2012... I guess we're lucky? It's not as well written as his Bodyguard series, but I'm sure there were strictures on vocabulary and text complexity that he had to consider. The cover will make this an instant success with middle school students.
What I really think: Students who want the virtual gaming adventure of Dao's Team Chu and the Battle of Blackwood Arena, Zhao's Last Gamer Standing, or Ross' Game Over but are not quite ready for longer books will appreciate the fast-paced dystopian gaming adventure that is Virtual Kombat.