The epic tale of survival continues as Rick and crew find another possible shelter. This place is perfect: It's secure, it's large, it has nearly everything they could ever need. Only problem is, it's already got dead tenants...lots of 'em.
Robert Kirkman is an American comic book writer best known for his work on The Walking Dead, Invincible for Image Comics, as well as Ultimate X-Men and Marvel Zombies for Marvel Comics. He has also collaborated with Image Comics co-founder Todd McFarlane on the series Haunt. He is one of the five partners of Image Comics, and the only one of the five who was not one of the original co-founders of that publisher.
Robert Kirkman's first comic books were self-published under his own Funk-o-Tron label. Along with childhood friend Tony Moore, Kirkman created Battle Pope which was published in late 2001. Battle Pope ran for over 2 years along with other Funk-o-Tron published books such as InkPunks and Double Take.
In July of 2002, Robert's first work for another company began, with a 4-part SuperPatriot series for Image, along with Battle Pope backup story artist Cory Walker. Robert's creator-owned projects followed shortly thereafter, including Tech Jacket, Invincible and Walking Dead.
Our group finds a prison - but there are lots of 'dead men walking'! Really liked the concept - in a world full of zombies you might only find 'freedom' inside a well protected prison. Tactical mistakes continue to be made: sending someone back for more ammo once you are in the yard is just not a good idea. Allen on overwatch is a really bad idea! Really like the way this brings back memories of when I was in the military!
In volume 13 of the Walking Dead the group search the prison to make it a safer place for them to stay. Once they start searching the place and getting rid of the zombies something unexpected happens that they weren’t thinking behind door number one!
"Okay....Let's DO this, people." He we are, new people, some good, some bad. The series really takes off now, the art, dialogue and story all meld and really start to come alive here....
They have made it into the prison. Day one was spent kicking roamer ass. Tyreese, Rick, and Andrea did a really nice job on that first wave--and second wave for that matter. It kinda made me think of the Plants VS Zombies game. If only they had THOSE seeds, haha.
I had a strong suspicion there were going to be survivors inside the prison. Four of them it looks like. They're eating meatloaf. I wonder if they have mashed taters and gravy as well. Can I get a steaming plate of that, please?
So far, the prison looks like it has a lot of promise ... which probably means they won't be spending too much time there. Whenever things have looked too good to be true, they have been exactly that. I'll just have to keep reading to find out.
After finishing the second season of The Walking Dead TV series and completing the second volume of the comic series, I decided to dive into the third volume, starting with Issue #13. I remember the intense feelings I had during my junior high days when watching the prison arc in Season 3, and now that I’m experiencing the comic universe, I hope to see the differences in how the prison storyline unfolds.
One thing I immediately noticed is how much I enjoy the dynamic between Rick and Tyreese in the comics. They are portrayed more as partners and equals here compared to their relationship in the show, which is a refreshing change. The camaraderie and mutual respect between them in the comics feel more developed and solid, which adds to the depth of their characters. In the TV adaptation, the focus shifts toward Rick’s dominance as a leader, but in the comics, Tyreese stands as a reliable partner with equal footing, which I find more engaging.
The comic also makes me appreciate characters who were lost earlier in the TV show, like Dale. His survival in the comic series feels like a small victory for me as a fan, since I enjoyed his character's wisdom and moral compass. His presence here provides a sense of continuity, and I’m eager to see where his character arc will go, as it already diverges significantly from the TV show.
This issue primarily focuses on the group’s efforts to clear out the prison, a task that is both strategic and dangerous. There’s a real sense of cooperation among the survivors, and it’s interesting to see how each character plays their part in securing the prison as their potential new home. What I liked about this issue was how methodical the group was about clearing the place out. They weren’t just running around killing walkers; they were setting goals, watching out for one another, and organizing tasks in a way that felt very practical and realistic for their survival.
One character who stood out to me in this issue was Andrea. She is incredibly helpful and proactive, volunteering for the dangerous task of firing at zombies while Rick and Tyreese reload. Andrea’s willingness to contribute without hesitation shows her strength and reliability, especially in such a tense environment. I’ve grown to admire her character more in the comics, where her resourcefulness shines more compared to her TV counterpart.
As for the babysitting situation, I’ve got my concerns. Chris, who is tasked with looking after the kids, seems a bit immature and frustrated with the role he’s been given. His behavior feels like a potential warning sign for future issues, and I can’t shake the feeling that something might go wrong. His attitude, especially toward Carl, could lead to bigger problems down the line, and I’ll be keeping a close eye on how that develops.
One of the key moments for me was when Rick, Tyreese, and Andrea clear the zombies around the prison using a combination of melee weapons and firearms. The fight scenes were intense, and the pacing felt just right. It struck a good balance between action and strategy, showing the group's growing competence in dealing with walkers. The way they handled themselves was satisfying to watch, especially as they become more accustomed to the dangers of this new world.
Another scene I found touching was when Carl and Sophia have a small, innocent interaction about becoming boyfriend and girlfriend. Carl’s blunt rejection, saying girls are gross, added a little levity to the otherwise grim atmosphere. It reminds the reader that, despite everything, they’re still kids trying to make sense of the world around them. These moments of childlike innocence serve as a poignant reminder of what they’ve lost and what they’re trying to preserve in their survival.
The issue ends with an exciting cliffhanger. After successfully clearing out part of the prison, Rick and Tyreese come across a group of survivors: Dexter, Andrew, Axel, and Thomas Richards. The moment they burst into the prison cafeteria and see these four survivors was one of those classic The Walking Dead moments where hope and uncertainty collide. These new characters bring a sense of mystery, and Dexter's nonchalant greeting of “Hey. You guys want some meatloaf?” adds an odd, almost surreal tone to the situation. It’s a stark contrast to the danger the group has been facing, and it makes you wonder what kind of people they’ve just stumbled upon.
The issue picks up where the last one left off—Rick, Tyreese, and Andrea have made it to the prison and are now in the process of clearing it out. They begin by using melee weapons to conserve ammo, but as more walkers come out of the prison, they’re forced to switch to firearms. Andrea leaves briefly to check on Allen, who is emotionally devastated after the loss of his wife. Meanwhile, inside the RV, Carl and Sophia are playing cards, and we get a glimpse of Chris and Julie babysitting the other kids. Chris’s frustration with the task leads to a small conflict with Carl, showcasing his growing dissatisfaction.
Later that night, Lori Grimes runs outside to vomit, hinting at potential stress or illness, adding to the tension. The group agrees that the next step is to find food inside the prison, as their supplies are running low. There’s a humorous yet dark exchange when Allen sarcastically hopes that they’ll find canned food still intact amidst the “flesh-eating monsters.”
The following day, the group splits up to clear more of the prison. Rick and Tyreese handle the interior, while the others clean up the bodies. Dale watches over the group with a gun in hand, ensuring their safety. As Rick and Tyreese make their way deeper into the prison, they find the cafeteria and are confronted by the four prisoners, leading to the issue's surprising conclusion.
Overall, Issue #13 of The Walking Dead comics continues to build the tension, deepening the storylines for characters like Rick, Tyreese, and Andrea, while introducing new survivors and new challenges. The mix of action, survival strategy, and emotional beats keeps the reader engaged, and the cliffhanger ending leaves you eager to read on. As a fan of both the comics and the TV show, I’m excited to see how this storyline will continue to diverge from what I’ve already seen on screen.
حقا لا أصدق ما أراه بعينى من وصول الرسوم الكاريكاترية إلى هذا المستوى كم هى رائعة بما تحتوى من تفاصيل مذهلة تشعرك وكأنك داخل المشهد بالإضافة أنه يروق لى أسلوب الحوار بين الأشخاص بشدة
قصة ذلك العمل تدور حول انتشار أحد الأوبئة التى جعلت البشر أشبه بالزومبى من آكلى لحوم البشر ويستعرض محاولات بعض الناجين البقاء على ظهر الأرض فى ظل عدم وجود أدنى أمل فى استمرار الحياة بقيادة الشرطى ريك
بالاستمرار فى القراءة أشعر بروعة متابعة الأحداث ، فالقصة مشوقة حقا لا عجب حين تكون الصورة الأصل مبهرة هكذا ، فتكون النسخة -العمل التليفزيونى- أكثر من رائع
Being a huge fan of the show, I wanted to see how the original writing started and how the show writers followed and deviated from the comics. My dislikes were that the comics are much more crude, crass, and unnecessarily violent. I did like the change in relationships and how people worked together differently, and the comics have a different creepiness feel than you get watching it on TV. Overall, I prefer the show, and probably will not finish out the comic book series.
Rick Grimes is a strong-willed deputy who missed the end of the world because he was in a coma for a month after getting shot in the line of duty. Shaken, starving and confused, Rick escapes the horror of the abandoned hospital only to be met with something far more terrible. Not only has the world ended, but the dead have learned to walk and to kill without mercy. After learning that his wife and son have fled to Atlanta from a single survivor and his son, Rick goes on a journey to reunite with his family and search for more survivors.
Rick quickly has to come to terms with the fact that the world has ended and only a select few survived. The dead have risen from their graves and they prey on the living. In a world where every minute feels like hours, where there's no such thing as law and order, where finding a small meal is a tremendous task, the walking dead are quite possibly the least threatening thing for the survivors to have on their breaking minds. Humanity is pushed to the brink of destruction, forcing them to embrace their cruel and primal nature in order to survive. Sometimes you have to be more concerned about who you let into your community so they don't kill you in your sleep and steal everything you once cared about. Rick has no choice but to abandon the ways of law and order that he's upheld as an officer for so long in order to protect the few loved ones he has left. He has to become a monster to protect his crew or risk being devoured by those who became more monstrous than him and even the walking dead.
Despite zombies running the world and having the series named after them, what really sets this series apart from the average zombie apocalypse tale is the focus on realism and the daily struggles, flaws and depth of the characters. There's plenty of badass zombie killing action, but the action often takes a back seat to give the characters plenty of times to share their extremely tragic yet endearing stories, grow through mutual suffering and learn to adapt to a world that has left them to die. Even after the world has ended, many people still can't see eye to eye. They turn on each other and kill each other when they should come together. Others form alliances in spite of their differences and try to rebuild over the corpse of everything that was lost. The daily human drama and conflict is more intense than any monster apocalypse could hope to be.
We watch Rick struggle to balance his old moral code with the many necessary evils he has to commit in order to survive and make the world a better place for the ones he holds close. We watch people like Glen, Dale and Maggie attempt to find love in spite of having every reason to be filled with fear, hate and self-loathing. Characters like Michonne have to learn how to forgive themselves and convince themselves they deserve to be loved despite all the blood on their hands. We watch the weak like Carl and Andrea become strong and sometimes the strong become evil like The Governor. Even monsters like the wicked yet oddly lovable Negan are given the chance to find new ways of redeeming themselves by struggling alongside the other survivors that have all been changed by the horrors of the fallen world.
The pacing is extremely slow and I can understand why that may be a turnoff for a lot of people, but I eventually learned to enjoy watching the characters grow, overcome their trauma, find meaning in life and learn to love again. The characters are forced to do many terrible things to survive and it haunts them every waking moment. The ways they overcome these regrets is very realistic, human and hopeful. The slow pacing really gives the feeling that we're living beside these people. The way every tiny detail of their lives and who they are is explored makes them feel very real and believable.
When I first started reading the series, I wasn't expecting it to have such an uplifting ending. It seemed so bleak and nihilistic for a long time and things would go horribly wrong even when they seemed to be going so well, but the finale channels all the pain, suffering and betrayal of the previous volumes and tops it off with a very touching and inspiring finish. This was never a story about hopelessness. It's about learning to appreciate the little things, learning to forgive yourself and learning to move on even when it's hard. When everything seems lost there's always more to be found, even when we believe otherwise because we convince ourselves that we don't deserve to be happy ever again. Instead of dwelling on what was lost, strive to try and make things better than they were before.
I've never been a huge fan of zombie apocalypse stories, but The Walking Dead had enough heart and strong social commentary to make me stick by the characters until the end and I enjoyed every moment of their long trial.
Really enjoying this color series! Loved it in black & white in the Trades & Compendiums, but reading it issue to issue in color might be even more fun, idk, it's close.
The group finds and begins entry into the prison, making it safe enough to sleep inside the RV in the yard with plans to enter the prison the next day. Action with not a lot of character building, but still good.
Rick & Co. find the prison and clear it out. That's about it. Oh & they find a few (live) prisoners inside. Lori still annoying. Waiting for the Governor now. x
I think it was crazy that there were only three of them taking on all those zombies in the prison, so that they could fix it up and live there. They ran out of ammo and sent Andrea to get some, when they should have taken the shovels from their camp and should have been bashing the zombies heads in.
I get that Lori is pregnant and all, but she needs to stop being such a downer all the time. She and the others have found a place they will hopefully get to stay in for a few weeks at least and Rick and some of the others are taking care of the zombies, cleaning them out.
So Lori should just be grateful that they found a place to stay for a while instead of bitching and complaining about everything. She bitches about there not being a lot of food, she bitches about how much she misses her old life, she bitches about having to stay in the prison.
If I was Rick or Tyreese and heard Lori and all of her bitching, I would kick the bitch out of the group once the baby was born and make the stupid whore fend for herself, let her see what it is REALLY like. She would stop her whining and bitching then.
And again, I do not like that once again Rick and Tyreese seem like the most expendable characters, and they are the only ones going in to check the prison out to see if there are zombies inside.
I mean, they all need to use their brains. I know it's risky to send in lots of people, but sending in at least four people would be a lot better than sending in only two. I keep thinking that Rick and Tyreese are going to die, I mean two people is not enough to take out a shit ton of zombies.
Also, you would think that Rick would have his guard up while he and Tyreese are searching the prison. When Rick freaks out over that single zombie, I could not believe it. He needs to be on guard at all times when he is awake.
Also, I just got to the end where they meet the four prisoners. I do not think those guys are people Rick and his group should trust. They do not know those people and what they were in jail for.
Sure, the prisoners offered Rick and Tyreese some meatloaf, but it could be some kind of trick. The prisoners could be cannibals or something. I hope Rick and Tyreese use their common sense and do not just trust these prisoners right off the bat.
It's time to clean the house. And after an exhausting day of butchering zombies, there is a surprise for the guys behind door number one.
The Best. The group is finally off the road and starting to clear out the prison. I love the story line when they are on the move but I do think from time to time the group needs a small rest. I love all the walkers in this issue. There are plenty of head bashing and killing to make the group safe.
The Worst. Sometimes the story lines don't make a lot of sense. On the one hand you there is no way you can take on a horde of walkers without using weapons (fire arms). However, it has been said time and time again throughout the previous 12 issues that the more noise they make the more walkers they will attract. I know with them being behind a double layered fence they are more protected then if they were out in the open just shooting off rounds. I just feel as though, after everything that they have learned with killing walkers with fire arms they would have tried a different method of clearing the prison. I would be worried in that situation with the amount of sound killing the horde made that the fences would become over run.
The Differences. At this point in the TV series, Dale is no longer with them and they no longer have his RV. Andrea has been separated from the group. The Greene family is with Rick's group so they all arrive at the prison together. After several months have pasted and walking around on foot looking for shelter and food they stumble upon the prison after the Greene's farm was over run by a walker horde. Tyreese has not joined Rick's group at this point yet and several others in the group have already pasted away or has yet to be introduced as well.
Those Remembered. Many walkers from the prison.
Recommended. To the fans of The Walking Dead Universe, zombies, and horror dramas.
La historia épica de supervivencia continúa. Rick y el equipo han encontrado otro lugar que podría convertirse en un refugio adecuado. Este lugar es perfecto ... es seguro, es grande, tiene casi todo lo que pueda necesitar. El único problema es que ya tiene inquilinos, los muertos ... un montón de ellos. Y justo cuando parece que tendrán que entrar en acción...¡nada! ¿Quienes aparecen en ese momento? El final te vuelve a dejar con intriga, tengo muy claro que es para que compres el siguiente cómic pero como yo los tengo todos en pdf lo puedo hacer en menos de un minutos :D. Perdón si ha donado muy chulo. Este cómic está muy bien y me gusta ya que no hay tanto texto y los dibujos están muy bien construídos.
The Walking Dead #13 is the beginning of a new arc; the prison saga. Kirkman and Adlard feel comfortable at this point; both writer and artist knock it out of the park (prison?) here. Equally so Rick takes charge straight from the word go here as he comes up with a plan to handle the walkers in and around the prison, the team mostly work well apart from some rebellious teenagers.
“No way! Gross! You’re disgusting!” – Carl knows how to make the bestest of friends.