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アイシールド21 [Eyeshield 21] #25
Eyeshield 21 - Tome 25: Perfect Player
Les Devil Bats sont rapidement dépassés par l’Everest Pass, une technique mise au point par le duo de choc Shin/Sakuraba, que personne ne peut stopper. Mais là n’est pas le plus grave : Shin fait montre de sa supériorité dans tous les domaines du jeu, parvenant à contrer Kurita en force et à vaincre Sena sur le plan de la vitesse ! Face à ce joueur hors du commun, Hiruma voit ses chances de victoire réduites à néant. Lors de la mi-temps, nos héros n’ont plus que 20 minutes pour trouver une faille…
208 pages, Paperback
First published July 4, 2007
About the author
Riichiro Inagaki
188 books212 followersHe is a mangaka from Tokyo, Japan. He debuted in October 2001 with Nandodemo Roku Gatsu Jū San Hi, and also wrote for the magazine Square Freeze and Love Love Santa, published in November 2001 and in February 2002 respectively. He later moved to Shueisha's Weekly Shōnen Jump, in wich he won the 7th "Story King" section in the same year.
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Displaying 1 - 11 of 11 reviews
November 6, 2014
The first half of the Knights/Bats game. The ultimate offense vs defensive clash in the rain. The highlight of this for me was Hiruma's tactics as always. Using the downpour to his advantage, and coating the ball in mud making it more difficult to throw (thus forcing the Knights to rely on the run). The Bats as always though, are the playing from behind underdogs in this. Just a back and forth fight would be nice you know? Real football isn't just a one sided blow it's scoring lead exchanges throughout the entire game. Hope this changes by the end of this manga.
January 15, 2019
Eyeshield 21: Perfect Player continues where the previous tankōbon left off and contains the next nine chapters (215–223) of the on-going manga series.
This tankōbon continues the Kanto Tournament, which covers the first half of the game between Daimon Devil Bats and Ojo White Knights. It is a particular difficult game for the Devil Bats despite having an early lead with an early field goal. Ojo White Knights is a formable foe and it does not help that it had started raining.
The rivalry between Sena Kobayakawa of the Devil Bats and Seijuro Shin of the White Knights has been established in this game. Seijuro Shin is a formable player, which some consider the perfect player, what is worse is that he is just as quick as Sena Kobayakawa.
Yoichi Hiruma has determined that there is no way to beat Seijuro Shin until he could examine the footage during the break during half time. All the Devil Bats have to do is not allow the Ojo White Knights to score anymore, which the Devil Bats were successful and the score at the end of the first half is 6–13 in favor of the White Knights.
During the break at half time, Yoichi Hiruma had determined that the only way that they could stop Seijuro Shin is by brute strength, which is problematic, because Sena Kobayakawa is significantly smaller and underweight in comparison to Seijuro Shin.
This tankōbon is written by Riichiro Inagaki and illustrated by Yusuke Murata. For the most part, I really liked how the story is progressing. It is interesting reading the rivalry between the two schools and in particular to Sena Kobayakawa and Seijuro Shin. It would be interesting to read how this game would end and see the evolution between both rivalries.
All in all, Eyeshield 21: Perfect Player is a wonderful continuation to a new series that seems intriguing and I cannot wait to read more.
This tankōbon continues the Kanto Tournament, which covers the first half of the game between Daimon Devil Bats and Ojo White Knights. It is a particular difficult game for the Devil Bats despite having an early lead with an early field goal. Ojo White Knights is a formable foe and it does not help that it had started raining.
The rivalry between Sena Kobayakawa of the Devil Bats and Seijuro Shin of the White Knights has been established in this game. Seijuro Shin is a formable player, which some consider the perfect player, what is worse is that he is just as quick as Sena Kobayakawa.
Yoichi Hiruma has determined that there is no way to beat Seijuro Shin until he could examine the footage during the break during half time. All the Devil Bats have to do is not allow the Ojo White Knights to score anymore, which the Devil Bats were successful and the score at the end of the first half is 6–13 in favor of the White Knights.
During the break at half time, Yoichi Hiruma had determined that the only way that they could stop Seijuro Shin is by brute strength, which is problematic, because Sena Kobayakawa is significantly smaller and underweight in comparison to Seijuro Shin.
This tankōbon is written by Riichiro Inagaki and illustrated by Yusuke Murata. For the most part, I really liked how the story is progressing. It is interesting reading the rivalry between the two schools and in particular to Sena Kobayakawa and Seijuro Shin. It would be interesting to read how this game would end and see the evolution between both rivalries.
All in all, Eyeshield 21: Perfect Player is a wonderful continuation to a new series that seems intriguing and I cannot wait to read more.
August 6, 2024
Shin is just so good and Oujou's defence is just good enough to be completely one-sided against Deimon, unless they can figure out 'something' that will instantly turn the game around. They have to pull a new strategy out their ass to win, and I'm not a fan of how one-sided this is. It doesn't feel like Deimon actually deserves to win right now, they've spent most of the match doing nothing like they may as well not have shown up at all.
September 12, 2021
Selalu suka bagaimana Inagaki sensei mengatur alur sehingga konfrontasi dua tim ini begitu intens. Plus ditunjang artwork mantap Murata sensei makin membuat pembaca penasaran dan berdebar menyimak jalannya pertandingan.
Bravo!!!
Bravo!!!
May 7, 2019
It's getting intense!
July 1, 2024
Cada día más trolos estos de aquí
May 11, 2026
ES21 '25/'26 reread:
Jumonji is for the girls and the gays...
A lot of this volume is setup for the second half of the game and I'm soooo ready
Jumonji is for the girls and the gays...
A lot of this volume is setup for the second half of the game and I'm soooo ready
May 15, 2009
The Oujou vs. Deimon game continues in the pouring rain, and the biggest battle is the fight between the two light-speed runners: Sena and Shin. Now, I have to admit I got really tired of the way the story kept emphasizing how Shin is THE PERFECT PLAYER--like, I get it, story, I get it--but I guess it was necessary to both show his background and aspirations AND get us feeling like Sena is finally up against someone unbeatable. It's hard to ratchet up the tension higher than it already was between these two, and it's so SATISFYING because unlike most "enemies" in these types of stories, they have a huge amount of respect for each other. And it's not given grudgingly. They have both used the inspiration of each other to become better players, and as Sena's confidence grows, it becomes more of a thrill to see him go head to head with this guy. You can just tell that when Shin literally looks down on him after his best isn't good enough, that disappointment was much more hurtful to Sena than losing a play was.
I love how we know so much about the Oujou players and can sort of still enjoy when they play well even though we want Deimon to win. Shin and his stoic, tortured execution is interesting to me partly because of how it motivates Sena, but everyone else has a ton of emotion--I love the backstories of Takami and Sakuraba here, and that they have fans and supporters and have grown a lot too. And there was a lot of playful stuff in this one--which is usually the case whenever they focus on Taki and his ridiculousness. (When they made him face Ootawara and referred to the battle as "Idiot vs. Idiot," I have to admit I laughed, even though that's pretty rude.) Monta's desperation pays off in this volume when he forces Takami to change course--the playing-it-safe technique was very appropriate for Oujou's defensive attitude.
My favorite thing about this volume, though, was Hiruma realizing he's up against the wall with no way to beat the White Knights, but he's willing to set a short-term goal of "don't let them score--don't let them get any more ahead of us until halftime" so they can review videos and find some kind of weakness to exploit. I also really liked that they didn't find a missing scale on Smaug's throat if you know what I mean; there was no glaringly obvious weakness in the team. Just an idea that Hiruma decides to try, and of course it requires that Sena do something he's never had to do before against a guy who literally picked up the heaviest member of Deimon's line. But after seeing how Sena handled a tackle at the end of this volume, I'm feeling confident that he has a chance.
I love how the art never lets you forget that it's really wet out there, including sound effects, and the interludes showing you reader polls were funny as always. I love how the players were aghast at the idea that any poll answerers found Hiruma attractive. ("They must not know who he is!") On the one hand I'm impatient upon finishing this volume because I want to see how the game ends, but on the other hand, it's satisfying to watch it span so many issues because this was indeed the most built-up rivalry of the series and I don't want it to be over too fast!
I love how we know so much about the Oujou players and can sort of still enjoy when they play well even though we want Deimon to win. Shin and his stoic, tortured execution is interesting to me partly because of how it motivates Sena, but everyone else has a ton of emotion--I love the backstories of Takami and Sakuraba here, and that they have fans and supporters and have grown a lot too. And there was a lot of playful stuff in this one--which is usually the case whenever they focus on Taki and his ridiculousness. (When they made him face Ootawara and referred to the battle as "Idiot vs. Idiot," I have to admit I laughed, even though that's pretty rude.) Monta's desperation pays off in this volume when he forces Takami to change course--the playing-it-safe technique was very appropriate for Oujou's defensive attitude.
My favorite thing about this volume, though, was Hiruma realizing he's up against the wall with no way to beat the White Knights, but he's willing to set a short-term goal of "don't let them score--don't let them get any more ahead of us until halftime" so they can review videos and find some kind of weakness to exploit. I also really liked that they didn't find a missing scale on Smaug's throat if you know what I mean; there was no glaringly obvious weakness in the team. Just an idea that Hiruma decides to try, and of course it requires that Sena do something he's never had to do before against a guy who literally picked up the heaviest member of Deimon's line. But after seeing how Sena handled a tackle at the end of this volume, I'm feeling confident that he has a chance.
I love how the art never lets you forget that it's really wet out there, including sound effects, and the interludes showing you reader polls were funny as always. I love how the players were aghast at the idea that any poll answerers found Hiruma attractive. ("They must not know who he is!") On the one hand I'm impatient upon finishing this volume because I want to see how the game ends, but on the other hand, it's satisfying to watch it span so many issues because this was indeed the most built-up rivalry of the series and I don't want it to be over too fast!
April 22, 2014
It's Devilbats vs. White Knights on the field and the weather is a mess--these arch rivals on the football field must play each other in the torrential rain. Our heroes the 'Bats face new weapons by their old enemies: most notably the ballista, which features a row of linemen that curve like a bow while "perfect player" linebacker Shin is "fired" like a spear. And there's no one to stop him but little Sena, who's got the light-speed legs but can't stand up to Shin's power. Now that the Devilbats are behind in the first half, mastermind quarterback Hiruma and crafty old coach Doburoku have to spend halftime reviewing tapes of Shin's playing and coming up with some way to stop this powerhouse. When they find it, the game depends on Sena once again. . . .
I love the way our heroes are the clear underdogs in this manga, but that manifests in so many different ways throughout the different games. Hiruma is known for exploiting weaknesses, playing trips, psyching people out, and incredible amounts of research, but when they are up against a team that's just plain better in every way, not even playing smart will win the day. Sena vs. Shin is a great honor match, and we continue to see the rivalries that have been built up through twenty-five volumes now--Monta vs. Sakuraba in the battle of catching (with Monta hopelessly outclassed by Sakuraba's superior speed and height); Hiruma vs. Takami in the battle of calculating quarterback (with Hiruma pulling out all the tricks and Takami calmly announcing that they don't need tricks); Kurita vs. Ootawara (but now Shin's in that game too, and he can lift Kurita somehow and toss him out of the way even though this guy is more than 300 pounds); and Juumonji vs. Ikari (which you don't get to see much of in this issue, but there's some street-style pummeling here and there with the others). I'm excited to see how Sena holds up now that Hiruma is giving him a new move to try.
I love the way our heroes are the clear underdogs in this manga, but that manifests in so many different ways throughout the different games. Hiruma is known for exploiting weaknesses, playing trips, psyching people out, and incredible amounts of research, but when they are up against a team that's just plain better in every way, not even playing smart will win the day. Sena vs. Shin is a great honor match, and we continue to see the rivalries that have been built up through twenty-five volumes now--Monta vs. Sakuraba in the battle of catching (with Monta hopelessly outclassed by Sakuraba's superior speed and height); Hiruma vs. Takami in the battle of calculating quarterback (with Hiruma pulling out all the tricks and Takami calmly announcing that they don't need tricks); Kurita vs. Ootawara (but now Shin's in that game too, and he can lift Kurita somehow and toss him out of the way even though this guy is more than 300 pounds); and Juumonji vs. Ikari (which you don't get to see much of in this issue, but there's some street-style pummeling here and there with the others). I'm excited to see how Sena holds up now that Hiruma is giving him a new move to try.
August 23, 2009
#Program BUBU
Pertama kali dibeli dan dibaca pada tanggal 30 April 2009.
Pertama kali dibeli dan dibaca pada tanggal 30 April 2009.
April 23, 2014
Still love this confrontation. Could read five more books about it.
Displaying 1 - 11 of 11 reviews











