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Worlds of Power #6

Bionic Commando (Worlds of Power) by Nine, F. X. (January 1, 1991) Paperback

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Follows the adventures of the Nintendo game character as he blasts into action against the forces of Generalissimo Killt, who are set to take over the world once they discover the secrets of Albatros

Paperback

First published January 1, 1991

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About the author

F.X. Nine

16 books8 followers
F.X. Nine is a pseudonym used by Seth Godin for the Worlds of Power series. He was the creator of the series and wrote outlines for each book. Authors were hired to write the novelizations based on Godin's vision and outline.

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Displaying 1 - 8 of 8 reviews
Profile Image for Peter Derk.
Author 32 books398 followers
April 17, 2015
Both one of the greatest and worst things I've ever read. I feel like this was written from a checklist of action movie stuff. Crazy weaponized vehicle? Check. Gadgets that seem worthless and come in handy? Check. A character named Super Joe? Double-fuckin-check.

Let's run through what happens.

We have Jack and Joe. Two war-scarred vets enjoying a pizza together in a hotel room after another successful mission. Are the two characters staying in the same room, possibly as lovers? I don't know, but I assume yes because I like to think that Bionic Commando is an early gay-positive romance.

THEN!

Ninjas bust in.

Now, here's an example of the writing problems in the book:

"Another pair of bullets blasted through the window, whistling even closer to their heads.
'Those guys are good,' Joe said. 'Real good.'
Jack knew that things were getting serious. His well-trained commando instincts were going off like fire alarms."

Ah, really? Bullets crashing through the window set off some alarm bells for you? No shit? Good thing your instincts are so well-honed. Guy like me, I'm likely to have no goddamn idea that bullets shot at me might be dangerous.

At this point, I wondered if we were going to get mature and actually shoot some bad guy ninjas. They had swords, after all.

But, thank god, a chandelier saves the day. Jack shoots a chandelier, it falls on top of some of the ninjas, and because we've all decided that it's not murderous to drop a 100+ pound light fixture on someone from a height of 2 stories, everything is groovy.

Until it isn't. Jack jumps out a window (and by the way, a ninja throws a throwing star at him as he's falling to his imminent death), lucks out and lands in the pool, and when he wakes up, Joe has been kidnapped. Oh, and Jack now has a bionic arm.

Here's what the arm does:

Grappling hook. As is present in the game.
Hot Finger: A thing that makes his finger super hot.
Strength: Jack can punch with the force of ten men.
Truth Ray: An electromagnetic field that compels people to tell the truth. I am not making this up. And in fact, I think they only added this feature so Jack and the boss could have this great exchange:

"He raised his finger and pointed it at the Captain.
'Will it make you tell the truth too, Captain?' he asked.
'Yes, Jack,' the Captain said grimly.
'What are Super Joe's chances of living?' Jack asked.
'Not good,' The Captain said. 'He will only survive if your mission to rescue him is successful.'
'What are my chances of surviving the mission?' Jack asked, staring straight into the Captain's eyes.
'Slim,' the Captain answered. 'It's a suicide mission.'"

Boom.

So basically we have Jack running from place to place to collect different weapons like a helmet, bulletproof vest, a 3-way gun (which shoots in three directions, not a gun that helps convince someone to get experimental in a dull relationship) and a bunch of bullshit like that. Really, what's going on here is we have that element of the game, the stupid element that makes no sense because WHY CAN'T YOU JUST GIVE HIM THAT SHIT?! Every goddamn game, I swear. Oh, Link can't carry a potion because he doesn't have a jar. I have 999 rupees, motherfucker! That's the maximum I can carry or the maximum amount the Hyrule FDIC will insure or whatever. Surely some asshole around here has a jar for sale at that price. Or I could use one of the many constantly-regenerating pots all over the place? C'mon.

Jack wrestles with his newfound bionic power. Does he really feel like a man anymore? Does he even like his bionic arm?

YES!? It's fucking bionic, strong as ten men, and has a truth ray for no reason. This is much better than the people kind of arm, which is a lesson Jack learns near the end of the book. He overcomes his pointless prejudice against his own awesome robotic arm and then...well, the lesson he learns at the end is the lesson we all learned from the very beginning, bionic arm is awesome.

Most of the books is about a bunch of fetching of this or that item. Some highlights:

+A chapter break where Jack is falling, and in order to ratchet up the tension, he "forgets" how to use his bionic arm. At the beginning of the next chapter, he remembers. Kinda like the time I nearly died because I forgot how to make my heart beat. And then I was saved because I remembered.

+The different areas Jack visits are called "Stage 1" or "Stage 5" or whatever, rather than having actual names. And the stages are all out of order in the story, which follows with the game. In the Bionic Commando game, you start en route to stage 1, after which you can choose to go to stages 13 or 4. Notice I didn't say 2 was an option. Nope, 13 or 4. If you pick 4, then you can branch to either 15 or 5, and from 5 you can pick 15, 16, 2, or 6. From the beginning of the game, the stage furthest from the starting point is stage 11. Stage 11 of 17. It makes no sense. If you're going to be so uncreative as to name your various towns by number, WHY NOT PUT THEM IN ORDER AT LEAST?

+Jack flies a helicopter by pressing buttons that say things like "SPEED LIFT."

+At one point, a villain uses the phrase "Find him, you idiots!" He also tells his men that they should "Shoot to kill" long after they've been firing at Jack with what I assume are real guns.

+"Welcome to San Genaro...We are a peaceful village. And we stay that way because we have rules. If you use weapons here, you will be killed." Uh...okay.

+Jack cleverly disguises the fact that he's talking to an informant in a restaurant by asked for the salt shaker from her table. He then shakes salt all over his pizza. His pizza. He puts salt on a pizza.

+As Jack swings across a pit of spikes that are also covered in poison slime, he imagines himself as Tarzan crossing a river of crocodiles. I guess because swinging over a pit of slimed spikes with a bionic arm is kinda boring.

+The phrase "bionic commando" is used no less than 5 times by no less than 3 different characters.

+Another chapter ends with a cliffhanger where Jack puts a keycard into a slot and then "nothing happened." Duhn Duhn Duhn!

We do get some other great action movie tropes as well. The Captain is more concerned with the arm than he is with Jack. Jack falls in love with a fellow spy lady who goes by the code name "Heather Willis", which isn't so much a codename as it is her real name. Used, I assume, to make the bad guys THINK she's using a code name, thereby throwing them off the scent.

And of course, we have our very own Short Round. Yes, a boy named Tiger who helps Jack by drawing maps of the various BADD facilities. Did I already mention that the evil organization is known as BADD? Well, it is.

You might be asking, how does Tiger know his way around these secret facilities where the secret of ALBATROS is hidden?

Tiger, it turns out, delivers food for a Japanese restaurant, a particular favorite of Kilt, the evil bad guy. Kilt orders the food, tells Tiger to go ahead and let himself into the secret facility by twisting the ring worn on the finger of a statue outside. I am not making this up.

Guys, there's no point to a crazy-ass way of coming in like twisting a ring on a statue if you're just going to tell everyone how it works. Don't be an idiot.

Of course, Tiger betrays Kilt out of his desire to move to America! America!

A.M.E.R.I.C.A.!!!

Let's skip to the end, shall we?

Jack frees Joe, and he confronts Albatros. Which turns out to be a flying submarine covered in rocket launcher, bazookas, machine guns, and cannons. Because why the fuck not.

I think in a normal situation, if we found out that this was the plan of an evil organization, we'd be pretty relieved. Oh, it's just a car with a bunch of guns on it? Like the WAR VAN from Tango&Cash?

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Jack defeats Albatros by shooting it. Like a lot. Also, he shoots its power source, which is a flashing orange light at the top. A million people have written a million things about this sort of shoddy construction. Just Google "death star uncovered reactor stupid" and read what they have to say about it. Because I can't even.

Jack, Joe, Tiger and Heather escape. The end.

Okay, here's why I was so excited by the possibilities with this book.

In the game, the last boss you fight is CLEARLY Hitler.

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In fact, the Japanese version featured some swastikas and neo-Nazi stuff, which was scrubbed out for the American version. Oh, and Hitler says DAMN! In a video game! This is 1988, people.

Then this happens:

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And then you get the ending to Bionic Commando, which is actually pretty fascinating.

You escape the exploding facility, but you still haven't found Super Joe. The scene cuts to your helicopter pilot, who is arguing that they need to leave before the place blows. Cut to a faraway shot of the evil lair exploding, and a helicopter makes it out just in time. And there, dangling from his bionic arm, our hero. And Super Joe. What's implied here is that our hero went back into the exploding facility to rescue Super Joe, even though he didn't have to.

And that implication is made even deeper by the text that follows:

04/07/1989
Battle has ended and we have a new hero now. I was feeling different as I received the blessings from comrades.

08/02/2010
Now, so much time has elapsed, and I am old now. I think it's time for me to tell you the whole story. I hope this story will be told for a long time...
-Joe

Okay, it's far from a sophisticated tale for the ages. And you'll have to excuse the translation circa 1988. But it's a video game ending that snaps us 21 years into the future, and the story is being told by the rescued party, not the rescuer. In an era where most video game ended with "Thank You" or "Congratulations" or, famously, "Conglaturation!!! You have completed a great game. And prooved the justice of our culture. Now go and rest our heroes!" this is actually a fairly complex kind of ending. The rescued character is kind of ambivalent, and the fate of our hero is unknown 21 years later. It's definitely reading too much in, but fuck off. In this ending, a character was rescued, and that rescue was the most significant event of his life. It meant a lot to him, and he wants to tell this story so no one forgets what our hero did.

I thought this story had everything that needed to be there in a book. Sure, it had to be Nerf'ed a little. But you've got a bionic arm, a flying war submarine, a friendship between two buddies. The Nazis weren't likely to stay, but damn it, it would have been awesome if they did. If you can't explode Hitler's head guilt-free, then whose head CAN you explode?

I was so pumped to see all this happen in the book.

And the book kind of just glosses over the entire ending.

This could have been some real Saving Private Ryan shit. But instead it was just dumb. It was LESS cool than the game's ending, which is severely limited by the technology of the time, not to mention that few people saw videogames as a legit storytelling medium at the time.

There's awesome, hilarious action in here. Slimed spikes, an octopus fight, and even a weird shadow evil boss guy who comes out of nowhere and recedes into nowhere. But goddamn it, I just wanted that ending so bad.

They say the book is better than the movie. This time, the game is better than the book.
Profile Image for Nate.
817 reviews11 followers
March 1, 2021
One of the worst of this series. I can’t believe the novelization of an 8-bit Nintendo game from the 80s could be so bad!
Profile Image for Kristopher Latter.
13 reviews
December 23, 2020
This book is the hottest of hot garbage. Up until this book, I had been guinenly enjoying my readthrough of the Worlds of Power series. Thus far, I had been incredibly surprised and impressed on what a fantastic job the series had done in encouraging kids to find a love of reading through the promise of expanding the world of videogames into something that even surly parents and teachers could grudgingly approve of.

This book hits every cliché and trope of exactly what the most cynical of us would expect a book like this to be.

Let me give you a summary of some of the events of the book:



Jack is a highly trained spy in the Federation spy service. After he gets a bionic arm he spends an extended period of time becoming an expert in its use before setting off to rescue Super Joe who has been kidnapped by 10 Ninjas.

Jack goes to a place called Stage One to begin his mission. He swings between buildings using the bionic arm. His mission is going very well. Until... He swings between two buildings and forgets how to use the bionic arm!!! End of chapter.

Next chapter. He remembers how to use the arm and he swings again!! He is attacked by a plant! Then he remembers his bionic arm has a heat gun. Then he comes to a brick wall. Then he remembers his bionic arm has a heat gun. Then he is surrounded by ice. Then he remembers his bionic arm has a heat gun! (Seriously, the number of chapters that begin with Jack remembered that his bionic arm had a heat laser...is staggering.)

Then his instincts tell him to go to Stage 15 in order to eat some food. He finds a pizza place. A girl from his past named Heather is there. She gives him a note that reads: Get the flare bombs on the second floor of the Arcade. You'll need them later in the mission (apparently Heather can see the future).

The second floor of the videogame arcade has a giant spike pit in the middle! Thankfully there is a platform slowly moving back and forth over the spikes! No really. That's the design of this room. Flare bombs on one side. Door on the other. Spikes in the middle. Floating platform slowly moving back and forth. On the second floor of a videogame arcade.

Jack makes it across by swinging onto the platform. Suddenly the second floor of the videogame arcade turns into pure ice!! Oh no! The hook won't work on ice!! Actually, wait. That's okay after all - - Jack can just jump onto/from the moving platform as long as the algebra calculations that he remembers from school are correct (aside: Bionic Commando is notorious for being one of the only 2D platforms in Nintendo history for not having a jump ability). He nearly dies trying to make the jump because he accidentally used division instead of multiplication in his formula! But seeing as how he still made the jump regardless, he naturally comments to no one that learning algebra is completely worthless. Cool.

Now he has the flare bombs but realizes he forgot to wear any equipment that can carry bombs and grenades! Whoops!

He makes it back to Heather. Heather says go find the agent in Stage 4.

The agent in Stage 4 named M-8 tells Jack to find the agent in Stage 11.

The agent in Stage 11 named Hal tells Jack to go find Heather because she has important information.

Jack goes back to Stage 15 to find Heather again. She tells him to go to Stage 8 and find the blue communicator.

Jack finds the blue communicator and uses it to radio for help. Someone answers. It's Hal from two sentences ago. He tells Jack that he needs to save Super Joe. (Thanks, Hal!)

Jack then finds a gun that is capable of shooting up, down, and dead ahead with one pull of the trigger. Well that weapon design seems... irresponsible. Jack comments on how unstoppable he will be with this weapon (a weapon that is certainly useful only in a 2D videogame).

Jack swings between two buildings but gets stuck. But then he remembers that the bionic arm has TWO grappling hooks!

Jacks biggest enemy is his own piss poor memory.


Look, whereas previous entries in the series allowed themselves to be inspired by rather silly videogame stories and tried to find a balance between the nonsense and actual kid appropriate adventures, this one reads like an 8 year old breathless explaining his Nintendo adventures to his 80 year old great-grandma.

I could go on and on about how stupid this story is (even for kids) but at this point I'd just be writing the book word for word into the review.

Suffice it to say the fact that a scholastic book intended to encourage kids to read more (and whose entire premise is about figuring out the best way to swing between buildings) somehow managed to come up with the message that learning math is useless is truly quite the feat.

This. Book. Sucks.
Profile Image for Michael B Tager.
Author 16 books16 followers
September 7, 2020
I did not enjoy this. The author either didn't know what to do or just phoned it in. It's a weird stage-by-stage recap (even calling them levels) without contextualizing plot in any way. The only liberties the author took was making the commando obsessed with pizza (!) and adding a vaguely racist depiction of kid sidekick. Even as a kid I would have hated this.
Profile Image for Willow Redd.
604 reviews40 followers
July 25, 2013
At least this one didn't have a kid getting pulled into the world of the story and having to go along with the hero.

That's about the best thing I can say about it, though. The writing is bad. Really bad. Stephanie Meyer bad. This author wouldn't know a decent simile if it walked in and slapped him in the face. He once writes that the green walls of a corridor "rush by like green slime." What does that even mean?

The story is overly simplified for children (because again, the writers of these books think children are incapable of handling anything overly complex) and reads like a primer for a Saturday morning cartoon series, including the token kid who is only there to be precocious and draw maps of the villains compound (because he apparently knows them so well after delivering things there two or three times).

The characters are completely two-dimensional, getting just enough development to make them alive (but some just barely).

Fun read, quick, but far too simplistic, even for its intended audience.
Profile Image for Benjamin Spurlock.
154 reviews9 followers
December 12, 2013
One of the first books I could call my very own, that I got from the "Reading is Fundamental" promotion my elementary school was holding. The story itself is kind of mediocre, but I can't separate the feelings of ownership and pride I had in earning it from the content of the book itself. Besides, it was about a commando with a cybernetic arm- what young boy wouldn't love the very idea?
Profile Image for Daniel McGill.
89 reviews9 followers
August 4, 2011
This was one of my favorites of the worlds of power books since it didn't use the kid gets sucked into his Nintendo plot device. I loved them all as a kid though.
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