The latest volume in the best-selling graphic novel series that further explores the fantastic world of the most popular massively multiplayer online videogame. In this epic tale written by comics industry legends Walter and Louise Simonson, a new Council of Tirisfal is formed following an attempt on Med’an’s life. Garona and Meryl team up to take out the ogre Cho’gal while Med’an, Valeera and Maraad travel to Kharazhan to speak with the shade of Med’an’s father.
Walt Simonson is an American comic book writer and artist, best known for a run on Marvel Comics' Thor from 1983 to 1987, during which he created the character Beta Ray Bill. He is also known for the creator-owned work Star Slammers, which he inaugurated in 1972 as a Rhode Island School of Design thesis. He has also worked on other Marvel titles such as X-Factor and Fantastic Four, on DC Comics books including Detective Comics, Manhunter, Metal Men and Orion, and on licensed properties such as Star Wars, Alien, Battlestar Galactica and Robocop vs. Terminator.
He is married to comics writer Louise Simonson, with whom he collaborated as penciller on X-Factor from 1988 to 1989, and with whom he made a cameo appearance in the 2011 Thor feature film.
Nice, very nice... The plot is quite simple and engaging (and sometimes poor though), just as a set of WOW in-game quests. It has only 144 pages, so, you don't have to read those huge book trilogies to entertain yourself. By the way, this WoW special is better than those WoW short stories by Tokyopop (manga...ishhh adventures by Richard A. Knaak and Ryo Kawakami, Jae-Hwan Kim, etc). It's a good option if you want to read something short on the Fantasy genre.
I cared about this 4th and final graphic novel in the series less than the rest. Since nostalgia of my time playing World of Warcraft has had a lot to do with my enjoyment of the previous books, it makes sense that this would be of less interest to me. I don't believe Med'an, the powerful young magic-user that is the focus of this last book, ever made an appearance in the game. The main setting in this book, outside of Theramore, is Ahn'Qiraj, and though I did raid AQ plenty, I was never very attached to it. Karazhan was briefly visited here, and I was excited about that, but it ended up being barely anything. The story in this book seemed light overall, and I was never very invested in it. Then after the main story wrapped up, there were a few pages at the end that confused me. Since this was the end of the series, I didn't know what was going on or how to ever find out.
I will again say that those who do or have played the game, especially back in vanilla days, this might be worth checking out, but I really couldn't say whether anyone who hasn’t played WoW as much as me would appreciate this graphic novel series at all.
Una gran conclusión para la historia que se planteo el volumen anterior, en la que veremos el desenlace de algunos personajes que nos acompañaron desde la primera entrega de esta breve serie de novelas grafiacas. En lo personal siempre me ha gustado mucho el personaje de Med´an y me disgusta un poco que BLIZZARD decidiera sacarlo del canon, sin embargo y tras leer esto puedo entender un poco por que a la comunidad y a los propios desarrolladores del lore de WoW les desagrado el personaje y es que con la existencia de un ser asi muchos de los conflictos que se presentan en este mundo se resolverian muy facilmente. Aun con todo ver a personajes iconicos de la franquicia, asi como locaciones e historias de este maravilloso mundo siempre es mucho muy grato y me encanto particularmente el final, con esa narración en voice over que casi pude ver animada en mi mente.
This story definitely has a lot of really cool ideas like the idea of having a council of all of the different types of magic and even fusing those types of magic together. But unfortunately this story has plus the previous volume have been mostly retconned or just forgetton about. In fact the only things that are still considered canon from this book are Garona's return, Cho'gall's return along with his new appearance, Aegwynn's death, and the references to the other events. But the biggest disappointment in this story was Med'an as he is built up to be this super important character who will change the world. But after this story he is forgotten and was really replaced by the reintroduction of Khadgar.
Nice, very nice... The plot is quite simple and engaging (and sometimes poor though), just as a set of WOW in-game quests. It has only 144 pages, so, you don't have to read those huge book trilogies to entertain yourself. By the way, this WoW special is better than those WoW short stories by Tokyopop (manga...ishhh adventures by Richard A. Knaak and Ryo Kawakami, Jae-Hwan Kim, etc). It's a good option if you want to read something short on the Fantasy genre.
I'm not a fan of comics but I loved reading this one, simply because it's about Warcraft. The art is beautiful, the story is engaging and concludes well.
I don't wish to say more simply because I spoiled myself part of the story by reading about the comic.
Last book in this series of WoW graphic novels. It seems to have wrapped up some loose ends. Not the most stellar story, but it's worth reading if you are a World of Warcraft fan.
This book covers nearly all the powerful monster and spells buttons as the heroes stand up to the forces of destruction. Like nearly all such stories, it suffers from the weakness that the reader knows that the danger the heroes are in will be mitigated by magic powers that the heroes were unaware of. In that respect it is a traditional sword & sorcery book. The artwork is superb, the facial and body details of the characters is excellent, most of them are very monster-like in appearance. There are many complex characters, given that this is book four of the series, one does not start on page one here and immediately understand the context of the battle for supremacy. Or the relationships between the characters. Fans of World of Warcraft will love this graphic novel, people that generally don’t like S & S probably won’t. Unless of course you appreciate quality artwork, something that crosses many boundaries of taste.
The final(?) volumne in the World of Warcraft comic series (I'm unsure if it's still going on) wrapped up Me'Dan's story nicely. The last chapter also teased at a new group of adventurers that would be followed in upcoming chapters. Overall, the four books art and story are excellent, but very much catered to knowledge of WoW, so if you have not ever read or visited the World Of Warcraft, you may have a bit of trouble getting into this series.
Pretty good. My only real criticism is the treatment of Dalynnia Wrathscar's demise. I kinda expected it because she was a brand new character added in this book and is only mentioned once. I thought that odd for a member of the Council of Tirisfall. Her death isn't clearly illustrated and none of the other characters seem to react or even mention it. She's kinda the Red Shirt of the New Council.
This entire review has been hidden because of spoilers.