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I'd agree that you're generally following an internal "compass" that says this works and this doesn't - that aesthetic judgments have their own rationale that probably can only be partially reconstructed after the event. But the compass only gives you a starting point, and there's a lot of very directed shaping and working that comes after that.
I guess if your characters escape from you, you're still providing the getaway car. :)

When I've got it all out, then the conscious shapes it properly. Perhaps...perhaps my first drafts are a really long, loose brainstorming outline. But that's me, and many writers are more conscious of their characters (perhaps this is just a sign of my impulsive/disorganised brain!)
But however a writer works (and there's probably as many ways as there are writers)however it gets on the page, it's all coming from inside your head - we are the getaway drivers for our own thoughts. :D


I can imagine comics having to have more planning though, purely because the visuals need to match up to the story.
Vive la difference!

It's also because the canvas on a monthly comic book has a fixed size. You need to budget pages to fit it, which means having to get a much more precise handle on how long each scene will be and where they'll slot in.

I tend to approach character similarly to you, Mike. I can't write them unless I know their voice, some of their history, and what motivates them/where I think they're going. Of course, that may change, but I tend to write a lot of character history or at least have it stored in my head before I get going or I just can't get the story at all. I've very rarely had a character "surprise" me the way I've seen other writers describe. I might think I'm going a certain way with them and then realize that nope, that's not working...but I'm not sure that's what they mean. It's not usually surprising so much as realizing I mucked something up or was going the wrong way to begin with.

It sounds like we come at comic scripting in very much the same way, and for the same reasons.

Regarding a character 'surprising' some authors, I started to think about those times when a long-standing, well-known character surprises me, the reader, by making a unprecedented choice. Rather than thinking "that's not the so-and-so I know and love", I actually enjoy the fact that either the character has changed or grown or just flat out blundered. I've dropped books or series in the past when it seems like the character is just incapable of making mistakes. I'll suspend my disbelief for the walking dead, druids running a kebab shop or a friendly neighborhood vampire but when a hero is near perfect in their actions or choices, yeah right. It's just not entertaining to me. Maybe that's why I gravitate to the morally flawed, there's more options and opportunities for surprises.
You also mention dice games in your post and I've often wondered if authors came up with alternate story lines and, undecided in which was the best path, rolled for it. If that happened, I could see where authors could be a touch more surprised in how things turned out.
Thanks again.

I think with me it depends on the balance of set-up versus pay-off. If a character develops in an unexpected direction, but it makes sense in terms of what we already know, I love that. If it's just completely arbitrary, I'll usually be put off.
An example of a great unexpected character arc would be Tyrion Lanister in Game of Thrones. We see him as intelligent right out of the gate, but he's ironic and detached and he doesn't really give a damn about other people's agendas. Then when he gets seriously involved in political chicanery, a whole lot of things come to the surface that are really surprising but really well set up in his early scenes.
An example of a curve ball that didn't work for me would be... umm... actually, can I use one from TV, because it's late and my brain is only firing on two cylinders? Boyd Langton in Dollhouse. There's a huge reveal about him late on in the series, and all it does is make his actions up to that point nonsensical.
Rolling dice for characters? I'm too much of a control freak for that... :)
I think if/when I'd say 'My characters won;t do what I tell them to' it's not me saying 'OMG, look at the talent!' *snort*. More 'This is how my subconscious works on character'. Because I may have a concious thought of who/what they are supposed to be before I start (though it's very vague) but my subconscious lets me know when that thought is wrong or not working in some way, and that's when it 'feels' like my characters dig in their heels and say 'Nu-uh, ain't doing that!' They aren't really, but because it's not conscious, it feels that way. I think perhaps that's what people mean by 'my characters run away with me' - that characters often work out the kinks below the obvious level of thought. Well, it's certainly what I mean, I can't really speak for anyone else!
Perhaps just a different way of working? Don't know. (Though I don't doubt there are writers who use it as you say)