Going Against Character

I’ve had this experience a few times now where I’ve been at a convention, either on a panel or in the audience at a panel, and the question of characters has come up. And the question is some variation on this: “Do your characters ever surprise you?”

And of course the answer is always some variation on “yes, they do”. Even writers who plan obsessively, as I do for certain types of project, don’t go into a story with their minds ready stocked with fully functioning automata of all their cast members. You work characters out on the page. You may know their arc and their plot function and their place in the story as a whole, you may even know their voice, but until you actually start to write you don’t really have more than the fuzziest idea of how they’re going to work.

A banal example of this is the character of Ben Rush in the second of my two Adam Blake novels (The Demon Code). In the plan he’s a middle-aged man, and he was set to die about halfway through the story. I actually got to the death scene, wrote it, read it back and thought “wow, that’s really inert”. Which is sort of an alarm bell: if even you don’t care what happens to a character, it’s a fair bet that your readers won’t either.

It took a while to figure out what was wrong with Ben, but in the end I solved most of the narrative problems I was having with him by making him young instead of middle-aged, gormless instead of grizzled, and completely out of his depth throughout the larger part of the book. He worked a lot better as a kid slowly figuring out what was going on in the female protagonist’s world. He didn’t work well at all as an older man with his own separate sphere of expertise – too much overlap with other characters like Tillman, Ber Lusim and Kuutma.

But coming back to those convention conversations – most writers say yes, their characters can surprise them. What matters most to me, though, is what they say after the yes.

Someone was talking to me on Facebook the other day about “complaint boasting”. A complaint boast would be something like “But god, you know, a Rolls Royce is so expensive to run. I’m starting to neglect the Bentley.” Or “Three weeks in the Caribbean sounds great, but you come back to such a full inbox!” It's usually subtler than that, but I'm sure you know what I mean.

And there’s a version of this “My characters surprise me” conversation that falls into exactly that mould. A writer will say: “My characters never do what I tell them to. They rebel against me and recreate themselves on the page.”

And what they’re really saying, it seems to me, is: “My talent is so huge, even I can’t control it.” It’s like they’re accidentally creating fully realised human beings even when they’re not trying to. Like their characters are so dense and so real, they’ll only agree to be in the novel on their own terms.

My instinct is to call bullshit on this, but what do I know, right? Maybe there are people whose talent works in exactly that way. All I can say for sure is that mine doesn’t.

Creating a character in a novel or a short story is always going to be a multi-stranded process. It’s not like creating a character in Dungeons and Dragons, where you roll dice for each attribute – strength, wisdom, charisma and so on. Or if it is, then you’re probably going to end up with a character who’s exactly as vivid and believable as Frognal the half-elf cleric, level 6, neutral alignment.

In a story, you start off with a rough sense of who the character is and where they’re going. You fill that out while you’re planning or roughing out scenes or doing whatever preparatory work you do, and then you hit the ground, start writing, and stuff starts to happen.

And yes, you CAN find, at that point, that Frognal the half-elf cleric has got a bit more going on than you originally realised. You can find that he’s fun to write, that he can be given interesting things to do in the key scenes, that you’re getting drawn into his point of view and that his point of view is a rewarding place to be.

In extreme cases, you have a character who starts off as a plot function, but then something catches fire and they turn into a member of the core cast. But that’s not the character renegotiating his or her contract on the fly, it’s your creative process. It’s you working on your story, and doing what all writers do when a story goes from being inside your head to being out in the world. It’s a good thing, sure – certainly better than the alternative, which is to stick to the plan and let the story die (characters and all) for lack of oxygen. And it’s wonderful when it comes out right. But it’s not a sign of spectacular artistry or uncommon genius.

One more example, and then I’ll shut up. There’s a character in The City of Silk and Steel – Anwar Das, the camel-thief. He doesn’t appear in the plan at all as a named character. He cropped up in a single chapter, one of the inset short stories, called The Man Who Deserved Death No Fewer Than Three Times. And we just loved the way that story came out. From the core conceit of a man telling desperate lies to save his life, we got a sense of the character as someone who’s so good at tall tales he could convince you to donate both kidneys to him. And when we threw him into the mix in a wider sense, and let him interact with the rest of the cast, it seemed to work really well. He was a good touchstone for the moral seriousness of Gursoon, the brutal directness of Zuleika, the honesty of Rem. He paid his way, and we were very happy to have him.

But he didn’t lock us in a broom cupboard and write his scenes himself. That’s not how it works.
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Published on March 05, 2013 00:38
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message 1: by Julia (new)

Julia Knight Hmmm

I think if/when I'd say 'My characters won;t do what I tell them to' it's not me saying 'OMG, look at the talent!' *snort*. More 'This is how my subconscious works on character'. Because I may have a concious thought of who/what they are supposed to be before I start (though it's very vague) but my subconscious lets me know when that thought is wrong or not working in some way, and that's when it 'feels' like my characters dig in their heels and say 'Nu-uh, ain't doing that!' They aren't really, but because it's not conscious, it feels that way. I think perhaps that's what people mean by 'my characters run away with me' - that characters often work out the kinks below the obvious level of thought. Well, it's certainly what I mean, I can't really speak for anyone else!

Perhaps just a different way of working? Don't know. (Though I don't doubt there are writers who use it as you say)


message 2: by Mike (new)

Mike Carey Yeah, maybe you're right, Francis - that it's two different ways of saying the same thing. How much of it *is* sub-conscious, though? Certainly the doubts can start small and subliminal, but the fixes and the reworkings have to be guided by conscious decisions and conscious effort, don't they?

I'd agree that you're generally following an internal "compass" that says this works and this doesn't - that aesthetic judgments have their own rationale that probably can only be partially reconstructed after the event. But the compass only gives you a starting point, and there's a lot of very directed shaping and working that comes after that.

I guess if your characters escape from you, you're still providing the getaway car. :)


message 3: by Julia (new)

Julia Knight Oh sure, the directed shapings come in the edits, and I'm in full control then. But first draft -- that's a whole 'nother beast. I start with say 'A soldier, who is jaded and world weary' - who/what he is. The first draft is my subconscious turning that over and telling me the *why* of who he is, if that makes sense. What made him jaded? Why does he see the world the way he does? etc.

When I've got it all out, then the conscious shapes it properly. Perhaps...perhaps my first drafts are a really long, loose brainstorming outline. But that's me, and many writers are more conscious of their characters (perhaps this is just a sign of my impulsive/disorganised brain!)

But however a writer works (and there's probably as many ways as there are writers)however it gets on the page, it's all coming from inside your head - we are the getaway drivers for our own thoughts. :D


message 4: by Mike (new)

Mike Carey I think it might be another side effect of how we approach the planning process. I do a lot of brainstorming before I start to write - and although this sounds weird, a lot of catechising. I interrogate myself about character and plot. There are pages and pages of Q&A in my notes, along the lines of "Why is he doing this?" "Is there a pay-off for this?" "When and how do we see this?" It sounds like you use your early drafts to tease that stuff out organically, where I try to trap it in a corner before I start. It may come from working in comics...


message 5: by Julia (new)

Julia Knight Hey, whatever works! I think that's one of the early, and tougher, parts to learn about writing - how you, personally, work best. It takes a lot of trial and error, and even then may have to be tweaked for individual projects.

I can imagine comics having to have more planning though, purely because the visuals need to match up to the story.

Vive la difference!


message 6: by Mike (new)

Mike Carey Yeah, vive it indeed. :)

It's also because the canvas on a monthly comic book has a fixed size. You need to budget pages to fit it, which means having to get a much more precise handle on how long each scene will be and where they'll slot in.


message 7: by Mariah (last edited Mar 05, 2013 04:36AM) (new)

Mariah Huehner I think working in comics definitely has something to do with it, since you have to work in issues, story arcs, and then whether it's a limited or ongoing series. So depending on your end point and how many issues you have to work with, you need to know where your characters are headed, what their motivations are, and what their general arc is going to be along with the narrative in order to pace it out effectively. Or at least I generally do and most of the writers I've worked with in comics do this, too. Like, character A has to reach point B by the end of issue 1 because in 2 x happens, so that by 5 we end up here, etc. I mean, there's flexibility, but you need to work out a lot before you even start or you end up at issue 3 and stuck.

I tend to approach character similarly to you, Mike. I can't write them unless I know their voice, some of their history, and what motivates them/where I think they're going. Of course, that may change, but I tend to write a lot of character history or at least have it stored in my head before I get going or I just can't get the story at all. I've very rarely had a character "surprise" me the way I've seen other writers describe. I might think I'm going a certain way with them and then realize that nope, that's not working...but I'm not sure that's what they mean. It's not usually surprising so much as realizing I mucked something up or was going the wrong way to begin with.


message 8: by Mike (new)

Mike Carey That's certainly how it was with Ben Rush, Mariah - I wrote him into the novel according to plan, and he just didn't work the way I thought he would. Changing him into a much younger man gave him some narrative space of his own, and also made possible once of my favourite scenes, in which he asks to be given a gun for the final descent into Ber Lusim's caves, and is given a piece of fruit instead - a calculated insult from Diema that still shows she's thinking about him.

It sounds like we come at comic scripting in very much the same way, and for the same reasons.


message 9: by Joel (last edited Mar 13, 2013 02:17PM) (new)

Joel First, thanks for spending the time on Goodreads. I can read this stuff all day (don't tell my boss).

Regarding a character 'surprising' some authors, I started to think about those times when a long-standing, well-known character surprises me, the reader, by making a unprecedented choice. Rather than thinking "that's not the so-and-so I know and love", I actually enjoy the fact that either the character has changed or grown or just flat out blundered. I've dropped books or series in the past when it seems like the character is just incapable of making mistakes. I'll suspend my disbelief for the walking dead, druids running a kebab shop or a friendly neighborhood vampire but when a hero is near perfect in their actions or choices, yeah right. It's just not entertaining to me. Maybe that's why I gravitate to the morally flawed, there's more options and opportunities for surprises.

You also mention dice games in your post and I've often wondered if authors came up with alternate story lines and, undecided in which was the best path, rolled for it. If that happened, I could see where authors could be a touch more surprised in how things turned out.

Thanks again.


message 10: by Mike (new)

Mike Carey Hi Joel.

I think with me it depends on the balance of set-up versus pay-off. If a character develops in an unexpected direction, but it makes sense in terms of what we already know, I love that. If it's just completely arbitrary, I'll usually be put off.

An example of a great unexpected character arc would be Tyrion Lanister in Game of Thrones. We see him as intelligent right out of the gate, but he's ironic and detached and he doesn't really give a damn about other people's agendas. Then when he gets seriously involved in political chicanery, a whole lot of things come to the surface that are really surprising but really well set up in his early scenes.

An example of a curve ball that didn't work for me would be... umm... actually, can I use one from TV, because it's late and my brain is only firing on two cylinders? Boyd Langton in Dollhouse. There's a huge reveal about him late on in the series, and all it does is make his actions up to that point nonsensical.

Rolling dice for characters? I'm too much of a control freak for that... :)


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