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185 pages, Paperback
First published June 1, 1979
All the programs in this book have been converted and tested in Microsoft BASIC. We have not used any extended or machine-dependent features, so they will work in almost any machine with Microsoft BASIC (TRS-80 Level II, Commodore PET, Apple II with Applesoft BASIC, OSI Challenger, Exidy Sorceror, or CP/M disk operations system).
However, we ran the programs on a Teletype KSR-43 terminal, so several of the games are designed to run with a 72 character terminal width, and two of the games (PATTERNS and PINBALL) use the backspace function to print overstrikes. Both of these programs can be modified, if need be, to bypass the use of this function. However, if your computer has a screen then you may have to adapt the programs to a narrower terminal width (especially on the PET which is only 40 characters wide). Of course, you can also use your screen display for special animated graphics if you’re clever.
BALL APPROACHING FLIPPERS. ENTER THE TWO FLIPPERS YOU WISH TO FLIP
IN THE FORM: X,Y ? 2,3
THE BALL IS NOW AT ( 7 , 10 ).
YOU RECEIVE 54 POINTS FROM THE BUMPER AT 7, 10 .