Discover how to use the Unity game engine to its full potential for both 3D and 2D game development--from the basics of scripting to useful tricks in gameplay, behavior, and animation. With this problem-solving cookbook, you'll get started in two
First, you'll learn about the Unity game engine through brief recipes that teach specific features of the software and scripting systems.
Second, you'll apply a collection of snippets to address common gameplay scenarios, such as properly keeping score.
Using our cookbook format, we pinpoint the problem, set out the solution, and discuss how to solve your problem in the best and most straightforward way possible. This book is ideal for beginning to intermediate Unity developers.
You'll find solutions
2D and 3D graphics Math, physics, and character control Animation and movement Behavior and AI Sound and music Input and gameplay Scripting and user interface
A lot of helpful information, but very light on the "Whys" in the code. Most people can follow directions, but without knowing the "Why" it's hard to know When to use the directions.