Not just another theory-heavy digital signal processing book, nor another dull build-a-generic-database programming book, Designing Audio Effect Plug-Ins in C++ gives you everything you everything you need to know to do just that, including fully worked, downloadable code for dozens of professional audio effect plug-ins and practically presented algorithms. With this book, you get access to a companion website where you can download the accompanying Rapid Plug-In Development software to compile and test the book examples, all the code examples, and view student plug-ins and tutorial videos on the development software. Start with an intuitive and practical introduction to the digital signal processing (DSP) theory behind audio plug-ins, and quickly move on to plug-in implementation, gain knowledge of algorithms on filtering, delay, reverb, modulated effects, dynamics processing, and more. You will then be ready to design and implement your own unique plug-ins on any platform and within most any host program. Readers are expected to have some knowledge of C++, and high school math.
It didn't help me with what I needed to do as I was limited by the SDK of the product I was writing for. However, as a musician with audio processing experience, and as a technologist who built a drum machine, this book was VERY interesting.
If the audio processing content is interesting (albeit flawed), the C++ code quality is unfortunately below average (http://matt.eifelle.com/2015/06/02/bo... for the full review)
The best introduction to DSP for audio that I have come across. Unlike most other authors writing about the subject, Pirkle doesn't make any assumptions about the reader's prior DSP or mathematical knowledge, so you won't get bogged down in algorithms. He does cover the math, but balances it with clear written explanations and plenty of code examples. The code examples are for Pirkle's own framework, RackAFX, but can be easily ported to other frameworks (I work with Juce). Highly recommended.