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Chronica Feudalis

What was once lost has now been found...

After hundreds of years of obscurity, a manuscript from the 12th century has recently been discovered that details the rules for a role-playing game of historical proportions. Envisioned and enjoyed by medieval monks of some long-forgotten priory, their game will take you back in time to portray the brave knights, cunning outlaws, determined clerics, bold peasants, and brash barons of their age. Explore the British isles and the European continent as they were in the feudal era. Turn the tides of wars and scheme for political power in old kingdoms. Join a crusade, survive the inquisition, become the monarch that the annals of time forgot. History is now yours for the re-telling.

Renowned medievalist and RPG scholar Jeremy Keller has assembled this manuscript from its scattered fragments and translated it from its Middle English script. The text has been lovingly interpreted and re-forged into a game system ready to run the historical adventures you have always imagined the Middle Ages could be full of. Dubbed Chronica Feudalis, the system allows for characters that range from peasants to princes and gives them the tools to set forth on daring adventures, engaging in combat, parley, subterfuge and chases.

128 pages

First published January 1, 2010

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Jeremy Keller

9 books2 followers

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Displaying 1 - 5 of 5 reviews
Profile Image for Mike.
79 reviews3 followers
September 26, 2010
A simple, atmospheric, and well-designed roleplaying game focused on exploring Europe of the 12th Century.

The illustrations seem right out of the period without coming across as cheap or confusing, and the writing is exceptionally clear throughout. The idea of generating your character's skills by choosing mentors they've had throughout their lives is just so perfect, and the discussions about the types of games that might be run with example historical events as backdrops gives enough for a GM to either run with or research on their own.

Also, the conceit of the book (that it was written and played by 12th century monks) is also fairly fun.

Overall? Good work.

The copy I have is the Blue Knight edition, currently the only one available for purchase (any PDFs at places like Indie Press Revolution have been updated by the author, even if the cover art shown is the original red knight, and I purchased the physical book through Createspace.com).
Profile Image for John.
879 reviews21 followers
July 29, 2011
This is a very interesting roleplaying game of "imagined adventure in medieval Europe" as the blurb on the front cover states.

It's written as if it were a translation of a game created in medieval Europe, but this doesn't get in the way of what is a clear and concise set of rules apparently inspired by the Fate system, but not actually a version of Fate.

I haven't played it yet, largely due to my groups ongoing Pathfinder campaign making it hard to get any other game to the table that has a fantasy or medieval setting.
Profile Image for Jason Pitre.
Author 11 books9 followers
October 10, 2010
This is an excellent example of creative game design; a game written by 14th century monks for the playing of roles as inspired by Gary of Geneva and Vincent the Baker.

The system is elegant with step-die mechanics, lovely mechanics for character generation based on one's mentors and some heavy inspirations from the Fate system. It is focused in them with beautiful and appropriate illustrations in the medieval style. I heartily recommend picking this up.
2 reviews3 followers
April 30, 2012
A great rules light system that does an excellent job of capturing the historical medieval era in a roleplaying game.
Displaying 1 - 5 of 5 reviews