(This collected edition was never actually released, so this is a review of the series as read in single issues)
Captain Victory is Jack Kirby's best-known independent work created outside the restrictions of the Marvel and DC enterprises. The main reason for this popularity is almost certainly Victory's strongly implied connection to Kirby's New Gods saga. This connection isn't fully clear in the early issues but becomes overtly apparent in the second half.
Seeing as the New Gods saga was itself a continuation of sorts to Kirby's work on The Mighty Thor at Marvel, Captain Victory and the Galactic Rangers can be seen as the third part in Kirby's grand opus. While Thor was the ancient mythological hero and Orion the champion of a modern-day pantheon of gods, Captain Victory is the commander of an alien-ship, the protagonist for a post-Star Wars generation of comic readers.
As a whole, Captain Victory and the Galactic Rangers is an uneven series. It's comprised of 13 issues which are divided into three different story arcs, plus a standalone special issue. The first and longest arc, which started life as a prototype for a graphic novel, sees Captain Victory and the crew of the dreadnaught "Tiger" (be prepared to read a variation of this phrase a lot of times throughout the series) arrive on Earth to stop an alien invasion.
The pacing is inconsistent, a problem that remains as the story advances. Even though the central plot is rapidly introduced and soon enough normal Earth humans are interacting with aliens, there are constant speeches and character interactions that seem to go on for far too long and break the flow of the narrative. Kirby seems particularly interested in letting his characters argue amongst themselves, disagreeing about the course of action, lamenting losses or just showing off their unique idioms. It's interesting to see the characters getting developed this way, but at the same time it causes the narrative to plod, and a story arc that could have easily been concluded in three issues or less, ends up lasting for six.
The second story arc, involving the appearance of a group of powerful cosmic criminals known as "Wonder Warriors", is Kirby doing what he does best. There is still a clear difference in style and pacing between this series and its predecessors, but Kirby is at home here and so should be his fans.
The third and final arc is Captain Victory's origin story, which "officializes" the New Gods connection that was already becoming apparent with the Wonder Warriors. The first part of Victory's origin may very well be one of Kirby's greatest single issues. Free of the Comics Code and of the editorial restrictions of DC and Marvel, Kirby crafts a story that simultaneously displays all the hallmarks of his work while having a much darker edge. Kirby manages to genuinely shock, but does so in a way that feels completely organic to his style. For a series with a title as corny as "Captain Victory and the Galactic Rangers", there are some surprisingly intense developments here.
As a successor to Thor and Orion, Captain Victory is a very interesting hero. He possesses some of the visual cues of his predecessors (that classic Kirby hair), but rather than an head-on combatant, Victory is first and foremost a tactician. He leads both the people and the technology of his ship against his opponents, and a lot of the charm in the series comes from seeing the technological marvels of the ship and the unique abilities of the crew, and how Victory's military genius uses them to (hopefully) triumph over his foes.
Since the series only lasted for 13 issues and one special, several of the characters and some of the technology end up feeling sadly underused. In particular, Victory's limited storage of cloned bodies that he can use to cheat death only for a limited amount of times, is a plot-element that could have been used to great effect had the series lasted longer.
The biggest issue with Captain Victory, besides (or maybe on par with) the pacing, is the tonal inconsistency.
Even though the series deals with themes of war and sacrifice throughout and includes some of the darkest material Kirby put to page, there is an abundance of corny, seemingly child-oriented elements that prevent it from ever fully embracing the serious approach that these themes demand and that Kirby fans of this era would most likely be expecting from a seasoned creator.
In particular, the back-up feature in the earlier issues is pure fluff and the standalone special is something of a mess with a plot so fast and loose it borders on the incomprehensible. I couldn't accurately describe what happened even if I wanted to.
The art is the element that never fails. If you're looking for great Kirby artwork and character designs, you can expect to see that here. The first issues are inked by Kirby's main New Gods collaborator, Mike Royer, while the latter stuff is inked by Michael Thibodeaux. Both do a great job.
The color is also standout and the covers in particular feature high-quality color that reminds me of Kirby's interior art in the "Hunger Dogs" graphic novel.
Captain Victory and the Galactic Rangers is far from perfect, but there are some real gems to be found in its small run.
In particular, those looking for a Kirby-sanctioned non-brand restricted conclusion to the New Gods saga, will find a very high-quality (and unfortunately short) glimpse here.
And those loking for Kirby's take on high-tech space-exploration adventures will certainly have their fill.
Just keep your expectations in check regarding the package as a whole.