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Skeleton Knight in Another World Light Novel #10

Skeleton Knight in Another World (Light Novel) Vol. 10

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MERCENARY TACTICSArc and his companions chase the one lead they have on the Cardinals--a teleportation stone that spirits them to a small town off in a distant corner of the mysterious Great Revlon Empire. With the Empire on lockdown due to impending war, the Skeleton Knight and his crew must find a way to blend in. The solution? Register themselves as a band of mercenaries and start taking on jobs, of course!

269 pages, Kindle Edition

Published February 9, 2023

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Ennki Hakari

28 books31 followers
HAKARI Ennki | 秤猿鬼

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Displaying 1 - 5 of 5 reviews
Profile Image for Tenome.
58 reviews1 follower
February 11, 2023
I had originally marked volume 9 as where I dropped this series, but I couldn't remember why. After finishing this dreadful volume, I remembered. Nearly this entire volume is nothing but filler, with a tiny thread of a plot near the end. You can read the first chapter, then skip straight to the epilogue and still have a decent understanding of what you skipped, because one of the characters introduced in this volume explains the entire plot as if you didn't just read the volume. Also, for some reason Arc is basically a pacifist against human enemies despite his very first incident in the series involving him cutting a bunch of bandits in half and then remarking how he doesn't feel anything about it.

This series really went downhill after Thanatos got merc'd, which is natural since that's where the original web novel ended. Everything after is the author writing by the seat of his pants. Oh well, time to find something else to read.
Profile Image for Aaron.
1,075 reviews44 followers
June 2, 2025
The Turbulent Ponta Patrol is on the case.

Amusingly, SKELETON KNIGHT v10 offers readers the type of journey (and shenanigans) Arc very likely should have encountered in the earliest volumes of this light-novel series.

Exploring local guilds. Fighting bandits. Coordinating among local mercenary groups. Ranking up. Actual adventurer stuff. But somehow, somewhere, this bulky skeleton knight got involved in a delightful mess of castle politics involving assassination plots, not to speak of his interaction with corrupt religious officials who brought an army of undead upon thousands of innocents. SKELETON KNIGHT v10 gets back to the basics (but not without a few surprises).

In the interest of reconnaissance, Arc takes up a teleportation stone he snatched from the dying Pontiff Thanatos and finds himself dropped into a border city. Five cardinals down, two to go. But, where are they, and what are they planning? Arc, Ariane, and Chiyome hope they'll find their answer in Rontestatt, located in the far northwest of the Great West Revlon Empire and near the border of the smaller Aspania Kingdom. Did that teleportation stone send them out to the middle of nowhere? Or did it drop Arc's team smack in the middle of a hot zone?

The current volume starts fast, then slows dramatically, then picks up quite a bit in the closing chapters. Arc's group posits to lay low and conduct its investigation into the missing cardinals while working as average mercenaries. That means engaging the public, chatting up local swords for hire, and getting acquainted with the local guild (which requires a formal team name for its registry: hence, the Turbulent Ponta Patrol). SKELETON KNIGHT v10 is akin to a high-ranking adventuring party taking on multiple, simple side quests to finagle its way through what should be an otherwise simple problem.

If only those bandits didn't have that weird mark on their neck. If only that huge monster in the forest didn't seem so out of place. If only the rumors of attack from the neighboring Aspania Kingdom didn't feel so prophetic. Arc's got bad timing.

Highlights include the introduction of additional characters, who are neither enemies nor allies, lends the novel a curious and slightly confusing complexity. For example, the Silver Blades, a high-ranking merc group, befriends Arc, but the group is a bit too good to be holed up in the northwest of the kingdom (Arc: "It would be foolhardy to get too close to them when we still didn't know anything about their principles or values," page 222). The Turbulent Ponta Patrol may find it's exploits under scrutiny if it crosses swords with the Silver Blades. And yet, readers are well-aware of the irony that just about each of these characters, in each of these groups, has their own, slightly hidden motive.

New mercenaries, new political factions, new cities to explore. SKELETON KNIGHT v10 doesn't offer much in the way of resolving the primary challenge of tracking down the remaining cardinals of the now crumbling Holy Hilk Kingdom. However, it does bless readers with more Chiyome, better and smarter collaboration among the primary cast, some legitimate adventurer-worldbuilding, and a firmer look at the interlocking dynamics of the book's higher-level political players.
128 reviews3 followers
November 23, 2023
excited and can’t wait for more

I really loved the mystery in this one and how we get introduced to more characters with unexpected twists. Though wish Arc can get more on info on his curse next chapter I really figure he look in the library for any info.
Profile Image for Genielle Weber.
633 reviews5 followers
August 2, 2023
Love this!

Can't wait for the next sorry! I'm excited and eager to continue this story! I love reading the crazy things arc does!
50 reviews
October 5, 2024
Another fun adventure

This one seemed a little rushed. But i enjoyed it and hope that the story continues to progress. I look forward to more oblivious protagonists with op powers. 10 volumes in and still want more.
Displaying 1 - 5 of 5 reviews