What separates the super-villains from just plain old villains? When they escape from prison, regular villains might lay low for a while and enjoy the sweetness of freedom. But not a super-villain like Doctor Octopus - the minute he's free, he's gathering up the most dangerous crew ever the Vulture, Electro, Kraven the Hunter, Sandman, and Mysterio! And they've all got one thing on their bringing down Spider-Man once and for all! Also, catch the story that started it the origin and Spider-Man! the return of the Human Torch! Collects Marvel Adventures Spider-Man #1-4.
Enjoyable, but like most comics, not a lot of character development, all plot. But if you like Spider-man stories, I can recommend it. Appropriate for children 10 and up.
As an elementary schooler, Marvel Adventures Spider-Man was one of those special series that got me into comics. I used to seek out its digest-sized, four-issue collections whenever my parents took me to Barnes and Noble.
As I'm wrapped up in reading a few massive, heavy omnibus collections, I've decided to simultaneously revisit my old, beat-up Marvel Adventures digests because they're so easy to carry around and read on the go. Also, the stories are short and light-hearted, a nice break from the darker work I'm also reading.
Even as a kiddo, I could tell these early issues of Marvel Adventures aren't exactly sure what they want to be. This digest opens with a retelling of Spider-Man's origin in Amazing Fantasy #15, followed by a two-issue rehash of the first appearance of the Sinister Six in Amazing Spider-Man Annual #1. These comics are fairly corny like the originals, and the main difference is the more kid-friendly art by Patrick Scherberger. The dynamic poses and exaggerated expressions of his work is memorable, although the medium and long shots are less compelling. This could reflect sloppy inking and over-rendered colors that were common at the time.
But the question remains: will Marvel Adventures just retell old Spider-Man stories with updated art and less dialogue? The final story in this collection, "Goom Got Game" scripted by Jeff Parker, indicates where the series is going with a fun, original story that focuses on the playful rivalry of Spider-Man and the Human Torch's relationship. The story is quick (one issue long instead of the Sinister Six two-parter) and low-continuity, featuring familiar Marvel characters without the burden of placing them into a timeline or explaining their origins. The MTV and VHS references are dated of course, but I could imagine kids getting a kick out of them in 2005. And the cartoony fun of the ludicrous antagonists, Goom and Street, is perfectly suited for Scherberger's art. This is the issue where Marvel Adventures Spider-Man finds its footing to become an excellent all-ages series.
The first volume of Marvel Adventures Spider-man features a quick origin story, a two part story arc featuring The Sinister Six, and a team-up with Johnny from The Fantastic Four. The stories are simple, fun, and aimed at younger readers, but not necessarily new ones, since there is almost no introduction to some villains. The two part story arc is a pleasant suprise, since most of the Marvel Adventures issues are self contained. The art is cartoony, pretty good, and it will appeal to younger readers. Overall, a fun, and quick read for younger Spider-man fans.
This book retells Spider-Man's origin, has him battle the Sinister Six, and team up with Johnny Storm. It is a quick, easy read that portrays Spidey as he should be. I enjoyed it.