Author Stephen Zimmer creates a vivid and deeply imagined world in his Fires in Eden series, populating it with fascinating races and characters, and providing an enormous wealth of background history and culture. The evil Unifier, “[t]ruly... a vision of regality and grace, without equal,” is set to conquer all, with only a few small kingdoms still standing against him. A thoroughly convincing Saxon heritage, recreated in the Saxan people, would make a great, and wonderfully detailed, historical novel. But here be monsters, dueling semi-human species, and accidental invaders from the modern world, giving the whole a feel, and the length, of Stephen Donaldson’s Thomas Covenant chronicles.
Each of the modern day Americans has their own hangups, from Janus, who “loathed death,” to Mershad, whose blood relatives live in Iraq, to others struggling with “concepts of free will, gods, devils and destinies.” They make for an interesting crowd, and their travels and travails, in separated teams, feel oddly reminiscent of Lord of the Rings. There are hints of Game of Thrones too, in chapters told from the view-points of different characters. And there’s a D&D die-roll feel to quests and scripted meetings, making the story read like a well-watched, well-played game. Choose your own character, or play them all. Then as tension rises, readers, like the characters, will find themselves doubting that “any of the others had a slow heartbeat in the sharply heightened anxiety of the moment.”
The deceptive lure of peace, prosperity and order; the complex search for balance between free will and destiny; an almost seamless blend of religious symbols, ancient history, and modern fantasy; all lead to a long slow complex read, part one of a trilogy, well-plotted and slowly told for a long dark winter. Read a chapter a night perhaps, then sleep on it.
Disclosure: I heard about this in a blog tour, long ago, and I’m sorry it took me so long to get to read the book.