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Black Art of Java Game Programming

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Step-by-step instructions, covering all the hottest techniques for creating dynamic games and interactive graphical environments using Java 1.1.
-- Covers all the essentials of Java for graphics and game development
-- Shows how to write interactive video games for the Web, playable by millions around the world
-- Presents unique networking techniques for multi-user environments
-- CD-ROM contains complete Java source and byte codes to the class libraries and games developed, plus games, third-party applets, and development tools

900 pages, Paperback

First published November 1, 1996

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About the author

Joel Fan

2 books

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