Understanding the visitor experience provides essential insights into how museum can affect people's lives. Personal dives, group identity, decision-making, and meaning-making strategies, memory, and leisure preferences all enter in the visitor experience, which extends far beyond the walls of the institution both in time and space.
Very insightful. First: Falk presents museums as 'free-choice learning environments'. This is a very helpful concept, as it also goes for library environments, and gives a note of combining the useful with the pleasant, which is a powerful idea since ancient times. In the second place Falk navigates expertly around Scylla (it's all about the museum or exhibition) and Charybdis (it's all about the visitor). It's about the interplay between both in terms of building a persons identity. It's interesting to think about ways in which this combination is useful for digital experiences as well, which is exactly what the colleague who recommended it proposes to do...
A truly groundbreaking model for thinking about how people experience exhibits. This is a must-read for museum professionals and anyone interested in identity-based engagement and self-efficacy.