The Scavenger’s Guide to Droids gives players and Gamemasters access to a variety of droids from across the Star Wars saga. It includes new options for droid characters including talents, feats, equipment, modifications, quirks, and prestige classes, as well as other ways to customize droid characters, including templates based on different manufacturers. This supplement also contains scores of new droids that Gamemasters can include in adventures and campaigns set in any Star Wars era, as well as tips for building unique droid models.
The best supplement I've read of Star Wars Saga edition since one of the campaign guides.
Unlike the last few volumes, I didn't spot a bunch of glaring errors. This book has a large number of new droid models, droid equipment, new droid only feats by degree, optional rules to keep droids from overpowering the game, and rules for making a droid from scratch.
I'm not sure I would want to play a droid as a character, but this supplement made the possibility of playing droid to be an interesting one.
I would most definitely recommend this supplement to GM's, players who want to play a droid, and players who want to play a techie character.
Good job WoTC. I'd started to lose hope in your products, but Mr. Thompson did an excellent job with this one. Give him more work to do.
This book has some of the personally more interesting errata for the Star Wars D20 4.0 Rpg. Who doesn't think that the most intelligent and capable character in all of Star Wars was R2-D2? He's got everything: charm, spunk, a head full of astrogation and a pocket full of probes. Now add to that your desire to BE him, and now we've got the proper measure of this rpg supplement. Sure, there's a lot of talk of balance mechanics such as the cost in credits and how you're arbitrarily limited from playing, as a player-character, a whole droid army bent on destroying the GM, but that's just a little side issue, and not anything anyone should really concern themselves about.