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Gaming in Academic Libraries: Collections, Marketing, and Information Literacy

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"Gaming in Academic Libraries: Collections, Marketing, and Information Literacy" is a lively volume containing sixteen examples of the use of gaming in libraries. Gaming in this instance ranges from classic video games to Geocaching with board games and fantasy sports in the mix as well. This collection describes issues related to games as a collection format, the cataloging and circulation of games, the use of games to market the library and the use of games to help students achieve information literacy. Cases include projects at large research libraries as well as at smaller liberal arts colleges and also describe libraries that are addressing gaming with either a great deal of funding or on a shoestring. This compendium is the first book on gaming in academic libraries and, as such, it will be useful to those consider building game collections, using games for marketing or public relations purposes, and using games for learning and teaching.

231 pages, Paperback

First published October 31, 2008

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Amy Harris

28 books

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Displaying 1 - 2 of 2 reviews
Profile Image for KP.
632 reviews12 followers
June 20, 2018
Excellent resource with a variety of great articles and ideas. There are only a few that are applicable to my particular situation, and I'll be implementing some of them, but others I am forced to just dream about. Alas, if only my library had more space/money/resources! The eternal lament!
Profile Image for Ad Astra.
609 reviews3 followers
March 30, 2014
So this is a SUPER great book to help generate ideas and help foster a gaming service at your library. Unfortunately, even though this was published in 2009, this book will eventually become outdated incredibly fast as far as some of the game recommendations. As a long-time gamer myself who remembers sitting in front of the Play Station 2 playing the Crash Bandicoot DEMO cd, I can honestly say that this book is a really great resource for people unfamiliar with the gaming world. It's comprehensive, broken down into great sections, and is abundant (but not overbearing) with rich resources, examples of library services, and extensive contact lists.

I'd really recommend this for anyone thinking or currently running a library gaming program. While the game titles and recommendations may fade away, there are tons of factors to think about I had never considered. There is also a variety of surveys, questionnaires, and assessments for use.
Displaying 1 - 2 of 2 reviews

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