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Game Design Workshop: Designing, Prototyping, & Playtesting Games
As experienced teachers of novice game designers, the authors have discovered patterns in the way that students grasp game design - the mistakes they make as well as the methods to help them to create better games.
Each exercise requires no background in programming or artwork, releasing beginning designers from the intricacies of electronic game production and allowing them to learn what works and what doesn't work in a game system. Additionally, these exercises teach important skills in system the processes of prototyping, playtesting, and redesigning.
Each exercise requires no background in programming or artwork, releasing beginning designers from the intricacies of electronic game production and allowing them to learn what works and what doesn't work in a game system. Additionally, these exercises teach important skills in system the processes of prototyping, playtesting, and redesigning.
480 pages, Paperback
First published February 1, 2004
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Displaying 1 - 4 of 4 reviews
May 6, 2013
An ok book but suffers from being almost 10 years old. Lots of practical advice and the interviews are good. The industry has moved on considerably though with mobile/tablet gaming and the rise of indie developers.
February 23, 2014
This is a long textbook introduction to the gaming industry, but definitely would be an invaluable resource to anyone who is serious about working on games for a living.
April 11, 2014
Good book. Covers the basics.
June 30, 2015
The best and most complete book to study game design that I've read.
Displaying 1 - 4 of 4 reviews





