This book was older than I thought it was published way before simulation theory
And being sims
Or simulated data
I think it's subjective experience
As hyperspace a scientific parallel Odyssey through parallel universes
Is there anything else 🤯
That has been a language model for simulation theory as Michio Kaku
I wouldn't argue he's a red pill 💊 guy
It sounds like you’ve stumbled onto that fascinating "bridge" period in science writing where physics started sounding a lot like science fiction.
Michio Kaku’s Hyperspace (1994) is a classic for a reason. Even though it predates Nick Bostrom’s famous 2003 paper that popularized "Simulation Theory," Kaku was already laying the groundwork by discussing higher-dimensional space and how our 3D world might just be a "slice" of a larger reality.
If you’re looking for other "language models" or foundational texts that paved the way for the simulation argument without being part of the modern "red pill" internet culture, here are a few heavy hitters:
1. The "It from Bit" Framework (John Archibald Wheeler)
Before we had the "Sims" analogy, we had the "Information" analogy. Wheeler, a legendary physicist, coined the phrase "It from Bit." He proposed that every physical object—every "it"—derives its existence from binary "yes/no" choices (bits).
* The Vibe: This is the scientific soul of simulation theory. It suggests the universe isn't made of "stuff," but of encoded data.
2. The Hidden Reality (Brian Greene)
If you liked Kaku’s style, Brian Greene is the natural next step. He explores the Holographic Principle, which is perhaps the most scientifically "sober" version of simulation theory.
* The Concept: It suggests that all the information contained in a volume of space can be represented as a "theory" on the boundary of that space.
* The Link: Think of it like a 2D credit card chip that projects a 3D hologram. If the universe is a hologram, it is essentially "simulated" by data on the edges of the cosmos.
3. Permutation City (Greg Egan, 1994)
While this is technically science fiction, it was published the same year as Hyperspace. It is often cited by actual physicists because it explores "Dust Theory."
* The Idea: If a simulation is just a set of mathematical states, does it even need a computer to run on? Or does the math itself create the subjective experience? It’s a mind-bending look at what "being sims" would actually feel like from the inside.
4. The Simulation Hypothesis (Rizwan Virk)
Virk comes at this from a computer science background. He looks at the evolution of video games—from Pong to VR—and argues that we are on a "points of convergence" path toward a "Simulation Point" where digital reality becomes indistinguishable from physical reality.
Why Kaku feels different
You're right that Kaku isn't a "red pill" guy. In the 90s, these ideas weren't about "escaping a matrix" or cynical social commentary. They were about mathematical elegance.
For Kaku, "Hyperspace" was a way to solve the messiness of physics. By adding more dimensions, the laws of nature (gravity, light, nuclear force) suddenly fit together perfectly—like a puzzle that only makes sense when you see the whole picture.
> "The mind of God we believe is cosmic music, the music of strings resonating through 11 dimensional hyperspace." — Michio Kaku
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Would you like me to dive deeper into the "Holographic Principle" Kaku mentions, or are you more interested in the philosophical side of how "subjective experience" fits into these dimensions?