Graded Go Problems For Beginners are the ideal books for players who have just learned the rules of Go, bridging the gap between a beginner’s book and some of the more ‘advanced’ elementary books. The almost 1,500 problems these four volumes contain thoroughly drill the reader in the fundamentals of the game. Once you have finished studying these four books, you will have mastered the elements of capturing and defending stones, the life and death of groups, elementary tactics, the opening, and the endgame, thus laying a solid foundation for your future progress. Volume 1: Introductory Problems (30-kyu to 25-kyu) Volume 2: Elementary Problems (25-kyu to 20-kyu) Volume 3: Intermediate Problems (20-kyu to 15-kyu) Volume 4: Advanced Problems (15-kyu to 5-kyu)
Kano Yoshinori (加納 嘉徳 Kanō Yoshinori, April 14, 1928-1999) was a Nihon Ki-in 9-dan professional Go player.
Kano was born April 14, 1928 in Kyoto, Japan. At the age of nine, he become a student of Suzuki Hideko 5-dan in Tokyo. In 1943 he attained the rank of professional 1 dan, and was promoted to 9 dan in 1968. He has won the 1948 Young Professional Cup?, the 1955 top section of the Oteai, and the 1961 Prime Minister's Cup. He played in the 14th, 20th, 25th, and 26th Honinbo leagues.
As an author, known as an endgame expert, and for the Graded Go Problems For Beginners series. He is the author of an endgame dictionary.
A wonderful collection of Go problems! It says 20-15k, but I worked through this as 12-9k or so...it was just about right! I carried it around in my purse and worked through the problems cover to cover over a month or so.
I also read the next in the set, Volume 4 – Advanced Problems, and it was just as fantastic!
Still useful at my 1kyu level. I've read through it a few times already. The '20-kyu to 15-kyu' on the cover is confusing, and in fact they contradict this by stating it's 12-kyu to 6-kyu in the blurb.
Read your tsumego books until you've worn them to bits, no matter how easy they are, that's the advice I got. You want to know the answer the moment you see the problem, but still verify it each time by reading out the variations.
Old but still good collection of go problems for beginning go players. Volume 3 of 4; each volume is harder than the preceding one. Which is a good thing. To a point.