Morathi, High Oracle of Khaine, sets her sights upon the greatest prize of all – the power of a goddess! As furious war consumes the Mortal Realms, the shadow-wreathed empire of Hagg Nar makes its ambitious play for power. The cruel and boundlessly cunning Morathi, ruler of the Daughters of Khaine, desires to claim her rightful place as a goddess – but to do so she must sacrifice her past, forge bitter new foes, and spill the blood of rivals and allies alike!
The Mortal Realms will never be the same again. In Broken Realms: Morathi, a new era begins for Warhammer Age of Sigmar, bringing with it seismic shifts in the status quo, epic stories, and new rules for your army however you prefer to play. Part narrative supplement, part rulebook, this first Broken Realms book allows you to immerse yourself in the Mortal Realms fiercest conflict yet.
Inside this 120-page hardback book, you’ll find:
-The epic story of Morathi’s rise to godhood – and her betrayal of Sigmar! – illustrated with stunning new art.
- New rules for Morathi herself, representing her new-found power, as well as a new Daughters of Khaine subfaction that offer Morathi’s personal guard of Scáthborn powerful bonuses.
- Two new sets of allegiance abilities for the Cities of Sigmar, representing the newly-annexed Anvilgard – now known as Har Kuron – and the shadowy domain of Misthåvn, each with their own abilities, artefacts, command traits, and more.
- Rules for Stormkeep armies – defensive forces of Stormcast Eternals where unbreakable shieldwalls of Liberators fight side-by-side with human auxiliaries.
- Significant updates to the Idoneth Deepkin, aimed at making your sea-beasts even more dangerous with Mount Traits and more.
- A suite of warscroll battalions to enhance your Cities of Sigmar, Stormcast Eternals, Daughters of Khaine, Slaves to Darkness, and Idoneth Deepkin armies.
Games Workshop Group PLC (often abbreviated as GW) is a British miniature wargaming manufacturing company. Games Workshop is best known as developer and publisher of the tabletop wargames Warhammer, Warhammer 40,000 and The Lord of the Rings Strategy Battle Game.
The first in the Broken Realms series begins with the Story of Morathi, the Herald of Khaine, and includes a number of other related stories.
As a gaming book this had enabled the authors to add narrative battle plans, and the rules writers to change some warscrolls, and update points. It's a well put together book with - as you might expect - lovely artwork, which advances the story significantly. Indeed this is one of the advantages of the these books - they can advance the overall narrative of the Age of Sigmar in a way that Black Library novels are rarely permitted to do.
Unfortunately, I can't get past the price, which if you buy all 4 books in the series will be £100 - a significant investment if you want to keep up with the lore (as I do), and a reason why many people won't be able to. GW do need to consider how to release the narrative elements of these books at a much more reasonable price.
Pretty good! I think GW does better with the "historical narrative" approach like in this book rather than the more traditional fiction of their novels -- for one, there's no room for fat. A did B because of X and there was consequence Y, which fed into the next A, and so on. Full of great Warhammery bullshit like a MacGuffin substance made of pure tainted Chaos that the snake-aelf-lady steals and uses in a ritual to make herself into a murder god.
It's fun to jump on the bandwagon every so often and follow these narrative developments as they lead into the hype of a big new release (the 3rd edition of the game). I'll be reading all of the Broken Realms books in turn.
I don't know why in Spanish is shorter than the normal one in English, and that is the version that I could read. It seems very summarized, I think the main idea can be understandable but at the same time could be ambiguous. Definitely, I wanted to know more details and I have been digging on the internet to find all those finest details in history.
Not a bad bit of fluff. The ‘Rules’ section mainly consists of battleplans for campaigns and warscroll battalions that become obsolete under new rules. Really only one new warscroll - that of Morathi and the Shadow Queen. So, my question is, how much of this is actually used by gamers in the long run?