The kingdom of Throal is the heart of Barsaive, the center of culture, commerce and knowledge. The dwarfs united the people of Barsive and threw off the yoke of oppression; now traders and adventurers from the dwarf kingdom travel across the land, bringing prosperity and liberty to every town and village. But beneath Throal's stable suface, turmoil and political intrigue are simmering. Driven by ancient grudges and personal ambition, enemies of King Varulus lay dark plots for a future under a new ruler. An aging monarch, his small circle of lyalists, and a crown prince unready to shoulder the burdens of rule are all that stand between the Kingdom of Throal and disaster.
Throal: The Dwarf Kingdom offers Earthdawn players and gamemasters an in-depth look at the mighty dwarf kingdom. From the bustling, noisy Grand Bazaar to the majestic chambers of the Royal Hall, the Kingdom of Throal encompasses seven cities full of people from all walks of life: dwarf merchants, ork tavern-owners, t'skrang swordmasters, windling thieves, and countless others. This sourcebook offers adventure hooks and reams of additional material for Earthdawn adventures and campaigns set in Throal and the surrounding area.
Writer and game designer Robin D. Laws brought you such roleplaying games as Ashen Stars, The Esoterrorists, The Dying Earth, Heroquest and Feng Shui. He is the author of seven novels, most recently The Worldwound Gambit from Paizo. For Robin's much-praised works of gaming history and analysis, see Hamlet's Hit Points, Robin's Laws of Game Mastering and 40 Years of Gen Con.
One of the best EarthDawn sourcebooks and definitely one of the best sourcebooks in general. The wealth of information in this book is staggering as is the wonderful presentation. After playing EarthDawn for so many years now (20?) it's amusing to read one of the first sourcebooks that sets up the stage for the later grand events. Varulus is still alive, Thera has not yet entered Barsaive, Denairastas haven't revealed themselves fully... those were the simpler times.
After reading this book I'd be surprised if someone wasn't filled with ideas for adventures or entire campaigns... as well as just relaxing events to use if the PCs decide to spend their time in Throal.
A run-of-the-mill setting book with the layouts, histories and important personalities of the various places in the book. It offers a few interesting story hooks, but nothing really unexpected.