I am voluntarily reviewing this novel after receiving a free copy.
Actual rating: 3.5 stars
Sigh. I really wanted to like this novel. It has a lot of good elements - strong basics for characters, unique world, potentially interesting magic system - but I feel like it ends up squandering all of it.
- The characters: although our cast is varied and has a ton of potential, especially in relationship dynamics, almost everyone just ends up feeling stale or flat. This is definitely a "show vs tell" problem, where the characters internally monologue about everything they are feeling/thinking at that moment, and also about others' character traits. Rone constantly thinks about what a baaad guy he is and how he's just sooo shady and can't be trusted. Tal is always thinking about how soft-hearted and fragile Nin is, and how she'll do anything for her. Kav is the only one whose monologue I found interesting, because he's around different characters and picking everything apart in a unique way. His dynamic with Nin was actually interesting, and one of the high points in the book, but if I had to read one more paragraph of Rone thinking about how cute Tal was and how much she definitely shouldn't trust him, I'd scream. Nin herself has very little rattling around in her noggin, aside from baggage and a very obvious reveal you can see coming from miles away.
- The world: honestly, a lot of this is fine. It's a unique setting, kinda Middle Eastern-y, with some unique critters thrown in. Unfortunately, we don't actually get to see most of it. Like, at one point characters literally handwave the fact that they're talking to sphinxes and chimeras and whatever else off-screen, but we don't actually get to see it on-page. There's also some confusing stuff about world layers that I didn't understand at all.
- The magic system: !!! This is my biggest complaint. I literally have no idea what the magic system is, what it's capable of, and what its limits are. Not the scepters - that's pretty self-explanatory - but the magic itself. There are threads, I guess, that can weave spells together. Okay. But there's also spellboxes, which are boxes that do...something? And you put them together...somehow? There are recipes and runes that can teach you to do...things. Magic has some sort of physical form (because someone literally throws out a tub full of used magic on a guard at some point, whatever that means) but is also insubstantial? The threads don't really appear, unless of course they do. There are also a bunch of other magic items and ingredients that also do things of some sort. People are categorized into tiers based on their magic abilities (except you can somehow totally hide what yours are). People tend to have a focus of some kind to their magic (unless they don't - Nin can do all sorts of stuff). There are also oaths, which bind you, unless you know how to escape them, in which case they don't.
I hope you can see the problem above. At any given time in the story, Nin or the others could be capable of literally anything or nothing at all. There is *no* exposition about what magic is, where it comes from, or how it works. There's a lot of jargon thrown in throughout, and apparently there's an appendix or something that explains some of it, but like...that stuff should be in your story somewhere. Yes, no reader likes sitting there, wheels spinning, while characters blather on and on (sigh, Rone), but /some/ idea of what is happening is essential. There are tons of moments in this story where characters are just slinging spells left and right and my brain has no idea what to focus on or imagine because there's no description. The worst examples are when they're in a tomb and trigger a trap and just....spells happen. But they fight back. With other spells. That do. Something?? Or at the climax, when a bunch of bad guys teleport in, but then there's just one, and it's not clear what that one did to the others, and then he whips out some evil summoning magic that's never been explained, and then they have to fight it via means we also don't know....
Linked to this - there are numerous instances where key things happen off-screen, seemingly because the author either didn't think they were important or didn't know how to describe them. Again, we get literally a sentence of the characters going through this jungle giving treasures or riddles or whatever to magic beasts, which would be a huge moment in a normal story. We didn't see where any of the treasure came from, what it is, etc., we were just told they bought it during some of their down-time. We don't know how this works with the beasts, why they're interested in it, or anything like that, it just does. Similarly, once they're in the ruins, we don't know what items they gathered to use, what their uses actually are, or how any of them work, they just do, until they don't, because some broke. It's all very strange and loose.
It really feels like the author had some big plot points in mind, and then just waved her hands around every obstacle along the way. We don't need to know how they get to point A or point B, they just do, and then magic stuff happens because it needs to, so cool stuff can go down, and characters can fight or whatever. Maybe she intended to go flesh it out later and just never did, I have no idea, but it left me unable to imagine huge chunks of scenes because I had no reference point for anything that was going on.
Again, the story has tons of potential. The bedrock is solid - it's the execution that's so murky and flawed. As much as I'm curious about Kav/Nin (and again, loved their dynamic and battle scenes and all that, probably because they were /clear/), it's not enough to carry me into the rest of the series. And that's a shame.