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My Storytelling Guide Companion
My players asked me how I run my games and what made them work, so I wrote a book. Then they asked for specific examples and ideas, so I wrote another one.
This companion to My Guide to RPG Storytelling goes deeper into creating in-game crises, with lists of example scenarios and twists. The second half covers using voices, mannerisms, and archetypes to create NPCs, including some of the most memorable NPCs from my own games and what made them work.
This companion to My Guide to RPG Storytelling goes deeper into creating in-game crises, with lists of example scenarios and twists. The second half covers using voices, mannerisms, and archetypes to create NPCs, including some of the most memorable NPCs from my own games and what made them work.
- GenresRole Playing GamesGaming
130 pages, Paperback
First published April 30, 2014
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Displaying 1 - 3 of 3 reviews
May 25, 2019
This is a quick read and fleshes out some of the ideas that are brought up in "My Guide to RPG Storytelling." One of the more interesting things is the part covering the idea of crises in RPG storytelling in more depth. It gives a clearer view on how to implement those rather than just talking about how crises act mechanically within storytelling and play.
January 24, 2019
This volume wasn't quite as useful to me as the first one, but still had some good pointers. I felt some of the crisis examples were a little redundant.
October 17, 2019
I liked it. It was pretty narrow in focusing on crises and non-player characters, but the info was good.
Displaying 1 - 3 of 3 reviews



