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My Storytelling Guide Companion

My players asked me how I run my games and what made them work, so I wrote a book. Then they asked for specific examples and ideas, so I wrote another one.

This companion to My Guide to RPG Storytelling goes deeper into creating in-game crises, with lists of example scenarios and twists. The second half covers using voices, mannerisms, and archetypes to create NPCs, including some of the most memorable NPCs from my own games and what made them work.

130 pages, Paperback

First published April 30, 2014

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Aron Christensen

35 books4 followers

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Displaying 1 - 3 of 3 reviews
Profile Image for Jonathan.
694 reviews55 followers
May 25, 2019
This is a quick read and fleshes out some of the ideas that are brought up in "My Guide to RPG Storytelling." One of the more interesting things is the part covering the idea of crises in RPG storytelling in more depth. It gives a clearer view on how to implement those rather than just talking about how crises act mechanically within storytelling and play.
379 reviews1 follower
October 17, 2019
I liked it. It was pretty narrow in focusing on crises and non-player characters, but the info was good.
Displaying 1 - 3 of 3 reviews