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3D Math Primer for Graphics and Game Development

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This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.

830 pages, Unknown Binding

Published November 2, 2011

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90 people want to read

About the author

Fletcher Dunn, Ian Parberry

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5 stars
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Displaying 1 - 6 of 6 reviews
Profile Image for Dang-Khoa Le Tan.
41 reviews14 followers
April 2, 2021
Ngày xưa học đồ họa máy tính đáng ra mình nên biết đến cuốn sách này. Lối viết dí dỏm, nhẹ nhàng cùng với giải thích chi tiết về những khái niệm cơ bản trong Computer Graphics.

Rất tiếc là mình không có nhiều thời gian để hoàn thành toàn bộ bài tập trong sách này. Nhìn chung, đây là Must-Read cho bất cứ ai muốn tìm hiểu về Game dev và Computer Graphics.
Profile Image for Rodrigo García Carmona.
Author 17 books6 followers
December 23, 2024
Seré directo: este es el mejor libro de texto que he leído en mi vida. Es ameno, directo y riguroso, además de estar muy bien estructurado y tener muy buenos ejercicios. Este será mi modelo a partir de ahora para escribir apuntes de mis asignaturas.

El contenido es toda la matemática y la física que necesita un alumno de primer curso de un grado en computación gráfica, videojuegos o similar. Además, asume unos conocimientos iniciales muy bajos. Con este libro y uno de introducción a la programación en C# o C++, tienes la parte técnica necesaria para poder empezar a hacer videojuegos completamente cubierta.

Si me hubieras dado este libro a mi yo de 18 años (o incluso de 16, porque empieza desde muy abajo) hubiera alucinado.
Profile Image for Imp.
66 reviews8 followers
November 23, 2020
Excellent introduction to 3D mathematics. Got me to grasp a lot of concepts in CG, including quaternions. The physical quality of the book and the pages is also excellent.
Colorful pages illustrate concepts and the text explains them in a clear and approachable manner, miles above the ilk of university textbooks.
Profile Image for Sara.
12 reviews3 followers
December 26, 2019
Not meant to be a replacement for a resource in linear algebra that would actually allow you to understand the why behind the maths.
3 reviews2 followers
May 20, 2023
Best Introduction for a newbie to the fundamental concepts of Game Development Mathematics. I could easily understand concepts that I wouldn't have dared touch before I got this book. Thank you to the authors.
Displaying 1 - 6 of 6 reviews

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