Sound is one of the most commonly overlooked components in product design, even though it's often the first way people interact with many products. When designers don't pay enough attention sound elements, customers are frequently left with annoying and interruptive results. This practical book covers several methods that product designers and managers can use to improve everyday interactions through an understanding and application of sound design.
Understand the place of sound in design, and how it can make a difference in your product Learn key concepts in sound design, with patterns and principles you can use to improve user experience Learn how to integrate sound design into a project Use exercises to help evaluate sound design
This book's a good overview of the total challenges when building sound into any product. There's a lot of systems thinking discussion of the practical impacts and trade-offs. I've definitely made a lot of notes to try and improve current projects that I'm working with.
However, there are some spaces where I really could have benefited greatly from more depth: - Voice systems: considering the popularity of the spoken word as an interface, there's a great benefit in more recommendations on what sort of design tradeoffs are made. The examples in the book look at ringtones and other musical or sound effects type problems, but there's a very high likelihood that many readers are going to need to build some sort of voice system, and there's a lot of tradeoffs to be had: natural vs. synthesis, expression, frequencies and intelligibility, etc. I don't expect that this book should be *everything*, but this is a common jumping off point and some signposts on where to go next would be invaluable. - Approaching the actual sound development is a practical consideration that's not really addressed. What tools, kit, etc. would be especially critical? There's good advice about accounting for the different use cases, but not a good way of characterizing what those spaces mean in audio terms and how you'd account for them in the design of the sounds, themselves. For instance, at one point, there's a mention of the Samsung phone design that uses Sawtooth waves to account for speaker distortion and a couple related composition tricks. These are invaluable points to make, but end up feeling somewhat standalone when they'd really need their own chapter to introduce the basics of how to approach the problem.