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Narrative Designer: Fabulator Ludus
Are you looking for an in-depth exploration of the intersection between storytelling and games? Well then explorer, look no further than "Narrative Fabulator Ludus"!
In this ground-breaking book, renowned narrative designer Stephen E. Dinehart IV delves into the intricacies of human experience and the narrative architecture that shapes it. He introduces the concept of "Fabulator Ludus" - the player-teller - and explores how this role can be harnessed in the creation of holistic artworks that awaken the potential within us all to become active agents in the grand narrative of life. Dinehart, who pioneered the field of narrative design when he created the position at THQ Global, guides readers through the creation of interactive narrative experiences that change our perceptions and shape our reality. In "Narrative Fabulator Ludus," he delves into the concept of the Fabulator Ludus, or the player-teller, and how it applies to the design of immersive and engaging game experiences. He draws on his extensive experience in the industry, from creating major theme parks to working on immersive game-based theatrical experiences and VR/AR for location-based entertainment. This the second edition of "Narrative Fabulator Ludus" fresh for 2023 is a must-read for anyone in the game development industry, from developers to producers and designers. It offers valuable insights and practical strategies for creating compelling narratives in games that will captivate players and leave a lasting impact. Don't miss out on this opportunity to learn from one of the leading experts in the field and elevate your game design skills to the next level.
In this ground-breaking book, renowned narrative designer Stephen E. Dinehart IV delves into the intricacies of human experience and the narrative architecture that shapes it. He introduces the concept of "Fabulator Ludus" - the player-teller - and explores how this role can be harnessed in the creation of holistic artworks that awaken the potential within us all to become active agents in the grand narrative of life. Dinehart, who pioneered the field of narrative design when he created the position at THQ Global, guides readers through the creation of interactive narrative experiences that change our perceptions and shape our reality. In "Narrative Fabulator Ludus," he delves into the concept of the Fabulator Ludus, or the player-teller, and how it applies to the design of immersive and engaging game experiences. He draws on his extensive experience in the industry, from creating major theme parks to working on immersive game-based theatrical experiences and VR/AR for location-based entertainment. This the second edition of "Narrative Fabulator Ludus" fresh for 2023 is a must-read for anyone in the game development industry, from developers to producers and designers. It offers valuable insights and practical strategies for creating compelling narratives in games that will captivate players and leave a lasting impact. Don't miss out on this opportunity to learn from one of the leading experts in the field and elevate your game design skills to the next level.
- GenresNonfictionGame Design
105 pages, Paperback
Published July 21, 2018
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Displaying 1 - 5 of 5 reviews
July 19, 2019
Insightful and presents new models. One of the best books on storytelling I've read in many years.
August 14, 2018
At times like reading a dream, not sure I fully understood all the concepts contained and I’d love a follow up book with some practical examples or a toolkit approach. Unlike anything I’ve ever read and all the better for it.
September 6, 2019
Algunos conceptos los acerca más al suelo para su comprensión pero muchos otros los difumina demasiado y entremezcla con una extraña prosa que a veces suena demasiado new age.
La estructura, casi por párrafos con ideas dedicadas, tampoco ayuda demasiado porque no parece haber una consistencia real entre un párrafo y otro y casi parece una obra escrita a trompicones.
No digo que no se pueda sacar alguna idea del libro pero, desde luego, debería ser leído solo después de un puñado más de libros y casi como curiosidad por el autor.
La estructura, casi por párrafos con ideas dedicadas, tampoco ayuda demasiado porque no parece haber una consistencia real entre un párrafo y otro y casi parece una obra escrita a trompicones.
No digo que no se pueda sacar alguna idea del libro pero, desde luego, debería ser leído solo después de un puñado más de libros y casi como curiosidad por el autor.
February 26, 2022
This book reads like a poem. If you love drama, art, science, and of course games I'd give it a go. It's especially inspiring for those looking to lead more positive lives. I know it's help me reassess my own actions. It's a bit of a self-help book too.
February 26, 2022
This book is an art treatise of the highest caliber. Not a simple how-to, but a flow of consciousness about creating deeper and more meaningful worlds, even reality. It's small but thick.
Displaying 1 - 5 of 5 reviews



