Learn to develop your own games for the biggest selling home computer of all the Commodore 64.
Using modern tools, this introductory book guides you through all the elements required to make two mini a space shooter and a platformer, and run them on an emulator or real C64 hardware.Whether you're a retro enthusiast after a nostalgia fix, or a newcomer hoping to break into the games industry, this will unleash your creativity!Learn
6502 Assembly Language Commodore 64 Hardware CBM Prg Studio I.D.E. VICE Commodore Emulator Hardware and Software Sprites SID Chip Audio Effects Sprite Character Animation Background Screen Design And much more…
Downloads and discussion forum available at www.retrogamedev.com.
Please The development environment used is for Microsoft Windows ONLY.2) The Kindle version is 'print replica' and will NOT work on eReaders. It will ONLY work on tablets, phones, Kindle Fires, Kindle Reading apps etc.
Having programmed other 8-bit computers in the 1980s, I was expecting something with a bit more detail. This book is more of a "follow along" and use the "CBM .prg Studio" IDE to create an some example apps. There is very little detail about the hardware registers and how to get the most out of the custom chips.
It would have been better to not use macros so extensively in the code. Sure it’s better for advanced users but while learning seeing the actual code is more conducive to learning.
This is a fine book on C64 Development. It starts easy and simple, with the basics on 6502 and some specifics of the platforms, and guides you through the creation of two games - one simple space shooter, and a platformer.
The tutorials are very easy to follow, up to a certain point midway through the Shooter, where you have to start using the given examples to do anything. It's still easy to do, but if you are trying to do the projects on your own, there's a bit more work to do.
Still, it's a great intro to the C64. It doesn't enter more advanced topics, but that fine, since it's a book about the basics, and it does that really well.
A short tutorial in using CBM Prog Studio (http://www.ajordison.co.uk/) to create C64 games. Morris gives a high-level code walkthrough of two demonstration games: a space shooter, and a side-scrolling platformer (game assets available here: https://www.retrogamedev.com/). Morris did a great job, and I hope he has more books like this coming soon. 4.5 stars.
Schöne Einführung in die C64 Spieleentwicklung, die die generellen Konzepte kommuniziert. Anfangs ein perfektes Tempo mit angenehmer Detailtiefe, später arg kurz gehalten, man benötigt parallel definitiv noch tiefergehende Literatur zu Assembler.
Quite short but high quality and easy to follow. Fab introduction to the world of c64 games programming. Must read if you're a frustrated games designer!