Antagonists. Obstacles. Villains. Impediments. Call them what you will, but a great campaign needs opposition to create stirring conflict. The Fate Adversary Toolkit offers a variety of ideas, mechanics, and hacks to help you make the most out of every obstacle in your game. Explore what an adversary is in Fate terms, and always remember that everything is a character. Inhabit hostile worlds and situations that work against the players. Face down mooks and big bads built to provide high stakes drama and engage everyone at the table. Learn how to use high quality adversaries to drive your stories to completion.
The Fate Adversary Toolkit is a Fate Core supplement. This Toolkit includes:
A general approach that gives you the tools to create quality adversaries regardless of setting or genre. New categories of adversaries (enemies, obstacles, and constraints), each with their own rules, functions, and samples. Ideas on how to use environments to create conflict and make the most of battlefield zones. A Rogue’s Gallery, full of sample adversaries separated by genre, with ideas on how to use the characters and settings provided to create plot. Fate Toolkits. All the tools to build your stage.
This book actually provides quite a bit more than it advertises. Following the Bronze Rule/Fate Fractal reasoning that anything can be a character, this book defines "adversary" as anything that opposes the Player Characters. This has two major consequences. For the better, it makes the book a more valuable resource for GMs to throw at their players. For the worse, it means there's a decent chunk of wasted space defending their unorthodox definitions of terms.
Este suplemento pretende ofrecer "una serie de ideas, mecánicas y trucos para sacar el máximo partido a los obstáculos en tus partidas".
El libro divide los tipos de oposición en tres grandes categorías: enemigos propiamente dichos (Adversaries), obstáculos (Obstacles) y restricciones (Constraints).
Excellent book. Adversaries are more than just cannon fodder and villains.anything that stops you getting to your goal is an adversary. A door that can’t be opened, a wall that can’t be scaled? Adversaries!
Great guidelines for fleshing out the obstacles and enemies in your games, and tons of reskinable scenarios. I especially loved the sections on how to adjust each scenario to size for one-shots to large campaigns.