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Symbaroum : Advanced Player's Guide

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The chanting of the cultists came drifting with the breeze. Dorael-Ri had tracked them all the way from the settlement of Merel, at the border of Davokar. A small, human child one of few to survive the massacre had asked how he dared to travel the woods alone. In Davokar you are never alone, he had answered. Not me, nor you, no one Aided by mystical rituals Dorael had managed to follow the cold tracks, but now the enemy was close enough for his friend and servant, the owl Strigi, to take over the hunt. He raised his black sword, took a deep breath and placed the Horn Mask over his face; vengeful spirits immediately flocked around him, veiling him from the world. The sword quivered in his hand, hungering for tainted flesh and blood. Soon my dear, soon, he whispered. For this enemy, simpler steel will do. He put the hallowed sword back in its scabbard and drew the shorter blade that had belonged to his sister. Soon he lunged through the forest, with Strigi soaring at his side. The first enemy fell before any of the cultists realized that the avenger had come. The Advanced Players Guide expands on every aspect of the Players Guide section in the Symbaroum Core Rulebook and is equally useful for players and Game Masters. The book is brimming with new races, occupations, abilities, powers and rituals, also with lots of new equipment that will influence how the game is played. Moreover, if you take all optional rules in regard, along with its contribution to the expansion of the game world, it is hardly any doubt that the Advanced Players Guide is a must for everyone who cannot wait to walk further into the shadowy halls of Davokar! Featured content Five new playable races, in the form of Elf, Abducted Human, Dwarf, Troll and Undead. About twenty new occupations

133 pages, Hardcover

First published July 1, 2017

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Mattias Lilja

42 books6 followers

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Displaying 1 - 5 of 5 reviews
Profile Image for Basil Godevenos.
Author 3 books19 followers
November 22, 2025
This book contains spoilers for players and probably shouldn't be read by them until they've played a fair bit of Symbaroum and been exposed to the lore of the setting through gameplay. However, it's also a wonderful tool for GMs who want to use some optional rules.

As I've said before: Symbaroum is an amazing game and a great place to start if you're looking for an alternative to Dungeons and Dragons.
Profile Image for Mikael.
811 reviews6 followers
December 1, 2020
Känns lite dumt att ge den här boken toppbetyg då den innehåller regler som borde ha varit med i grundreglerna. De reglerna som boken innehåller dock är superba och ger mycket material till utökat karaktärskapande trots att jag nog inte kommer att kunna komma att använda perstigeklasserna.
Dvärgarnas regler känns sorgligt nog dåligt genomtänkta men jag kanske missar något.
Profile Image for Fraser Simons.
Author 9 books298 followers
Read
July 3, 2020
Great art and helpful that it collects the player facing resources for building a character and a couple alternative rules, but I would expect it to be more than just a collection of these things. There’s no real player facing advice and curiously there’s a small part about house rules. It’s not really an advanced players guide, which is what I was expecting. Advice on playing a character in the setting and what to choose and why, etc. It’s still really helpful in so far as when you make a character all the stuff is in one place, though.
Displaying 1 - 5 of 5 reviews

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