Want to create the next killer app? Read The Chalk Artist and take notes on the novel’s virtual UnderWorld and EverWhen games. If you can replicate just some of the special effects that author Allegra Goodman imagines, you might well have a winner on your hands.
Chalk Artist is either a parable about virtual reality, told as a romance, or the reverse. Either way, Goodman deploys an exceptional cast of attractive characters who must cope with multiple realities — virtual and physical — to find their own.
Collin, who possesses a phenomenal talent for drawing, meets Nina, neophyte schoolteacher and daughter of the virtual gaming mogul who runs Arkadia. Soon, Collin is drawing for the “hellions” team at Arkadia. At the same time, angst-ridden teen gamer Aidan meets a virtual version of Daphne, an Arkadia marketer who provides him with a beta copy of the company’s immersive new game, UnderWorld. Aidan, who happens to be one of Nina’s students, is hooked.
Aidan also has a twin sister, Diana, overweight and despairing, whose own journey becomes a moving counterpoint to the Aidan-Collin-Nina storylines.
What the Collin-Nina relationship lacks in drama is made up for in their sheer charm and attractiveness, which Goodman depicts with maximum sympathy and minimum sentimentality. They are super cute but utterly engaging as well. Her portrayal of Nina’s struggles to connect with her students in the classroom feels real and genuinely gripping. Neither students nor faculty are played for easy stereotypes or caricature.
By contrast, Collin’s drawing skills almost become too ethereal. He is a Mozart with chalk and electronic stylus who rarely struggles with his work, whether a flip book in a bar or otherworldly horses for Arkadia’s games.
Goodman saves some of her most powerful descriptive passages for the UnderWorld game itself, where Aiden, alienated from family and school, can transform into a skillful knight and acknowledged leader. He becomes obsessed in his quest for the Daphne avatar, who in real life is increasingly drawn to Collin. These virtual reality sequences become moments of genuine high drama: Aidan is fighting for his life and love, not simply battling rival warriors, liquid-metal rivers, and flesh-eating bats.
What teenager wouldn’t prefer to triumph in such a world, rather than return a reality of failing grades, hostile sister, and a mother who is always on his case? But the gravity of the real world is inexorable, as is Nina’s insistence that Aidan pull himself out of his downward spiral by pulling his socks up and applying himself to her specialty — American literature — especially the poetry of Emily Dickinson, and in the finale, Ezra Pound, of all people.
Collin, too, must come to terms with his infatuation for the mysterious tattooed Daphne, and deal with psychological grip of Underworld and Arkadia. But Nina awaits, for both Collin and Aidan, and so does a satisfying conclusion to a sophisticated story full of romance, comedy, family, and genuine feeling.