This low-level D&D adventure showcases a new format for combat encounters, designed to speed gameplay and make encounter preparation easier for the Dungeon Master. A companion title to Scourge of the Howling Horde, this adventure pits players against an ever-evolving dungeon filled with creatures of chaos. It includes enough adventure material for the Dungeon Master to easily expand or streamline the campaign and provides information on how this adventure links with the previous adventure.
David Noonan is a roleplaying game designer at Wizards of the Coast. His previous design credits include Heroes of Battle and Dungeon Master’s Guide II.
David Noonan is an Australian artist known for his distinctive collage-based practice that merges found imagery with screen-printing, painting, and textile work to explore themes of performance, ritual, and the theatrical. Born in Ballarat, Victoria in 1969, Noonan studied fine art at Ballarat University College and later earned his MFA from the Victorian College of the Arts in Melbourne. He relocated to London, where he currently lives and works. Noonan's work has been widely exhibited internationally, with solo shows at leading institutions including the Tate Modern in London, Palais de Tokyo in Paris, Chisenhale Gallery, and the Contemporary Art Museum in St. Louis. His haunting, monochromatic pieces often draw from archival sources such as stage productions, avant-garde film, and folk traditions, lending his art an enigmatic and timeless quality. In 2020, he was featured in the Adelaide Biennial of Australian Art, and his exhibition Stagecraft at the Art Gallery of Ballarat reflected his long-standing interest in performance and transformation. His work is held in major public and private collections, including the Museum of Modern Art in New York, the Tate, the Guggenheim, the National Gallery of Australia, and the Whitney Museum of American Art.
Purtroppo non ho nessuno con cui giocare questa avventura, perché è molto interessante e soprattutto è molto versatile: i PG possono infatti giocare scelte diverse a seconda del loro allineamento, e ogni possibile scenario è previsto (con ampi margini di autonomia per il Master, ovviamente).
Molto apprezzato anche il fatto che sia il più possibile "agnostica" come ambientazione, rendendo quindi possibil integrarla all'interno della propria campagna.
A very good plot, highly adaptable to any setting to add depth, but too railroaded. I used it with Eberron for the Lat War escenario, and it was very entertaining with very few modifications.