As this is a collection of micro-tales, there is bound to be some uneven appeal to almost any reader. Factor in that these stories are comic adaptations based on the game world of Dungeons & Dragons and the readership becomes a bit more narrow. I personally find enjoyment in gaming and feel the storytelling possibilities are definitely there if placed in capable hands. Within this collection, it is difficult to tell if the uneven nature is due to adaptation or mediocre writing.
Essentially, there are three stories of varying quality. The first is an R.A. Salvatore tale involving Drizzt, a character I am becoming more familiar with these days. The artwork for this is my favorite of the three, opting for a painted medium and feeling more illustrated rather than animated. The second tale was one I had looked forward to as this would be my introduction to Tracy Hickman, but the adaptation was not to keep my attention. It felt like a standard story about magic, betrayal, family and never engaged in the way I had hoped. I have more to explore from this author, but this was a letdown. The final author (whose name escapes me) turns in a serviceable tale that feels most at home within the gaming universe here. The art is the most comic book-esque of the the three, but it fits the more action-oriented vibe. Nothing groundbreaking, but enough fun to warrant mention.
Thus far, it is hard to decipher how effective these worlds translate into the realm of comic books. The veneer is clearly tailor made for the medium, but I get the feeling that these might have been cranked off of an assembly line more so than both bigger comic titles of mainstream appeal or creator-owned works where the author/artist team has a vested interest in the book's success, both long term and in the immediate. The idea is interesting and worthy of further attempts, but I'm not certain that this provides the greatest example of its potential.