Jump to ratings and reviews
Rate this book

Conan the Roleplaying Game

Conan: The Road Of Kings - The Guide To Conan's World

Rate this book

The Hyborian Gazeteer is the third book in the eagerly anticipated Conan roleplaying series, and brings together all of the information ever written on this ancient world. Combining previous works from R. E. Howard, this gazeteer is also packed full of new and exciting information which will allow Games Masters to have at their fingertips all the information they will need to fully detail any adventure in the world of Conan.

192 pages, Hardcover

First published July 7, 2004

1 person is currently reading
11 people want to read

About the author

Vincent Darlage

25 books67 followers
Hi.

I wrote many of the sourcebooks for Mongoose Publishing's Conan the Roleplaying Game. I also like to draw and read. My favorite games include Wings of Glory, D-Day Dice, Viticulture, Scythe, and Settlers of Catan.

I am an accountant for Robert Half. I am currently doing contract accounting work at Beacon Industries. I have two adult children.

As far as my personal education goes, I am a life-long learner. I graduated from Columbus North High School in 1988. I have a BS in business (with an accounting specialization) from Indiana University, an MBA from National American University, and a Ph.D. in Organizational Management (with a specialization in Leadership).

My favorite authors include Robert E. Howard and Erle Stanley Gardner. My favorite novels are Dracula, Frankenstein, and Gone with the Wind.

Ratings & Reviews

What do you think?
Rate this book

Friends & Following

Create a free account to discover what your friends think of this book!

Community Reviews

5 stars
9 (28%)
4 stars
7 (21%)
3 stars
10 (31%)
2 stars
2 (6%)
1 star
4 (12%)
Displaying 1 of 1 review
Profile Image for Jake.
174 reviews2 followers
May 13, 2009
As a Conan fan and a gamer, I had pretty mixed feelings about this book. I really wanted to like it, but in the end, I had a hard time doing so. Some of that is just me. Some of it is the fault of the book.

This book presents an overview of Hyboria, the world which REH created for Conan to explore (or perhaps that Conan explored through REH, depending on how you think of it). Aimed primarily at a gaming audience, the vast majority of the book is taken up by a country-by-country description of the world, complete with history, religious practices, and adventure ideas. There's also a chapter on how to run a Conan-style game, some new feats for the d20 rules, and statistics for some of the major characters from the stories, including the mighty-thewed barbarian himself, both as a king and a thief.

The book does a credible job of summarizing the various parts of REH's world into easily accessible, readable, chunks. As a reference guide, it certainly works well, but it's readability is hampered by a couple of factors.

One is the editing, which frankly, is just atrocious at points. I don't expect grammatical perfection, but there were some seriously bad errors that just made the text hard to read. It was rather frustrating.

Second, I wish that religion had been pulled out and placed in a separate chapter from the nation descriptions. While it's nice to have a summary of each nations religious beliefs, there's only so many times I can read the same description of the cult of Mitra before it gets really, really, repetitive.

While I enjoyed the fact that each nation included some sample adventures, some of the suggestions were so banal as to be virtually useless. A number of the nations included adventure suggestions that boiled down to "there are a lot of abandoned castles around here. You could set an adventure there." Which really, when you get down to it, isn't terribly informative.

It's not all bad, of course. As I said, the book does do a nice nation by nation breakdown, which makes it easy to find the information you are looking for. The authors do a wonderful job of separating out the ideas that REH wrote about personally from the ideas of other authors, which is helpful for those GMs who don't want their Hyboria subject to DeCampian influences.

The chapter on how to run a Conan game is actually excellent. Indeed, it's so excellent that it makes me all the more disappointed with some of the adventure suggestions in the nation listings. The authors clearly have some great ideas for how to run a Conan game, but most of them end up in that chapter.

I can't speak for the game mechanics, not having read them too closely. Even if I did, I'm not a d20 expert.

Is this book worth it? If you are running a Conan game, probably. If not, you would have to be a really big Conan mark to pick this up.

NOTE: There is a newer version, Return to the Road of Kings, which is updated to the second edition of the Conan d20 rules. It may or may not correct some of the editing errors.
Displaying 1 of 1 review