The world is young and majestic, and humans eke out a living and dream of civilization.
But you are not like them: you are a god. A primal creature, your soul a blazing font of power, your body an expression of your nature. The more extreme your behavior the greater the power you can wield—but it is easy to become lost in a single facet of your existence and cross the line from god to monster.
Perform mythic acts, skirmish with rival pantheons, and walk the line between power and control in this Fate World of Adventure by Chris Longhurst.
Gods and Monsters requires Fate Core or Fate Accelerated to play. This 50-page supplement contains:
A new campaign structure that separates play into tales, allowing for gameplay to affect the world at large World creation ideas, with basic structures for sub-regions and communities Character creation systems for gods, including divine mantles, intention, and epic stunts A sliding scale of opposing approaches allows characters to change during gameplay A variety of introductory tales to get you started
This book contains some interesting mechanics but is frustratingly ambiguous in its setting. It's one thing to tell the GMs and players they can ignore setting details they dislike, but it's entirely different to say "it doesn't matter, make it up yourself."
It's also unclear how the mantle mechanic interacts with the approaches.
Low Point: Vague and unclear writing of setting details and some mechanics.
High Point: while there are other qualities I liked, my favorite was the renamed and reorganized Approaches from FAE.
Very solid writing and absolutely fantastic art by Manuel Castanon. Playing gods, shaping worlds, and telling huge mythic tales is something Fate is ideally suited to. I cannot wait to see this in play. Home run Evil Hat!