Second of the Rights of Passage trilogy, about a group of teenagers who travel into a parallel world. After the chaos caused by Alex, Zoe, Laura and Morgan in book one, it is time to put things back to rights. But can they ever put right the damage they have done? The stories combine exciting plots with strong characterization and insights into the real concerns of this age group.
* Rhiannon Lassiter is a highly promotable author, with a fresh contemporary voice
* A powerful mix of real life and fantasy, which will appeal to fans of viewers of programmes such as Buffy the Vampire Slayer
Rhiannon Lassiter began writing when she was still at school. The first agent to see her work encouraged her to finish Hex, which was accepted when she was nineteen by the first publisher to read it (Macmillan).
Rhiannon graduated from Oxford University and has written eight best selling novels, several short stories and one non-fiction title for children and teenagers. She has edited an anthology of poetry and prose. Alongside her writing she works with her mother, the well known author Mary Hoffman, editing the children's review magazine, Armadillo.
This book was quite some time in the reading. I started it at the end of October 2010 but wasn't able to finish it before I went away on holiday; I then had to get another copy of the book from the library in order to read the last few pages but as I couldn't remember any of it, I had to read the whole thing again!
I found the world of the Rights of Passage series to be a little confusing. Worlds are accessed through magic doorways and there seemed to be just too many different doorways to work out how they all fitted together. The first book is set in the land of Shattershard which has since been destroyed and so the original characters have now divided into two groups, travelling throughout these magic doorways. Outland follows the two groups with the story swapping between the two threads. The first group is returning to the Great Library and the second ends up there accidentally. The second group actually gets to the Library fairly quickly and explore another doorway from there because they can't find anyone in the Library to help them. Which seemed kind of odd. I couldn't understand the reasoning behind having them find the new land and spend a substantial amount of time there.
There's quite a few characters, 4 in the first group and 4 in the second, which I think explains why they're all a bit two-dimensional and lacking any real personality. There's the most basic rationale given for why they do anything but at the same time, it's repeated often. It's as though each character has one level and that's their entire motivation which makes them boring and the story is dull because there's no surprise in it. The story itself is dragged out exponentially and just as it started to get somewhere, it ended. I think it was supposed to be a cliffhanger, it just didn't tease me enough to read any further.