Who are...the United? A new day has dawned for the elite assemblage of heroes called Unity, and, in the wake of the Armor Hunters' invasion, the time has come to grow their ranks. Who will be the next fearless hero to join the roster of the world's most elite superteam? And just what is the international strike force called the United - and why have they marked Unity's own X-O Manowar, Ninjak, Livewire, and Eternal Warrior for elimination? Join New York Times best-selling writers Matt Kindt (Rai, MIND MGMT), and red hot artists CAFU, Cary Nord, and Robert Gill as they look back with the Eternal Warrior to the trenches of WWI and the top secret missions of Unit-Y before detonating the planet's first superteam vs. superteam war right here with a bold new beginning for Unity! Plus, Harbinger: Faith 0 by New York Times best-selling writer Joshua Dysart (Harbinger) and rising star Robert Gill (Eternal Warrior).
Faith joins the team. Does loveable Faith stuff. An enemy team battles Unity and loses. Really great art from Cary Nord, CAFU and Robert Gill. Expert storytelling from Matt Kindt and Joshua Dysart.
World: The Unity #0 issue was gorgeous. The Faith #0 was fugly. The rest was meh. The world building is both good and bad at the same time. We get consequences since Armor Hunters and a new status quo and just like that the building blocks are once again blown to shit. I commend them doubling down but I think it's a but rushed.
Story: That single issue of Unity #0 is fantastic, I want more of that team! The Faith issue was good but the art was hideous and the pacing was way too fast and the emotions and relationships paper thin. The Unity 3 issue arc was aight. It does move that world forward but I think a bit too fast. After building the world post Armor Hunters I would have expected the status quo to be this new one for a bit. Well that lasted 1 issue. Oh well. It's really unexpected but also jarring.
Characters: The Faith issue was okay. It needs a lot more time to breath and though she's awesome the limited pages made her choices and her motivations a bit too thin. The Unity squad also didn't get much development due to another arc and that lack of breathing room.
It was aight. Not bad but not what I expected. It's interesting but not what I expected.
The Unity team is formed with Livewire, Ninjak, Gilad and also Aric as a last resort. The final member is dorky Faith. Faith #0, the issue focusing on her isn't really needed, unless you like teen dramas. She's way too high in the clouds for me - as in annoyingly so - and takes away from the impressive skills the other Unity members have, so I'm just going to root for the bad guys.
The Russians gather allies for their own team called the United to combat the UN's superheroes which are viewed as a threat because of their ship called Gin-Gr - the one that destroyed Mexico City during the armor wars. The United are cooler by far, thanks to their original powers, dushy Faith and the explosion half-way through the story.
The conclusion is a bit hasty, but the battles are impressive.
Reprints Unity #0, 12-14, and Harbinger: Faith #1 (October 2014-January 2014). Unity is going public…sort of. With the joining of GIN-GR under wraps and Ninjak keeping his identity hidden, Unity is as public as they can be without upsetting the public. In a PR move, Faith finds herself as one of the new faces of team, but Faith is about to discover that being a member of Unity could be nothing she ever expected or wanted.
Written by Matt Kindt and Joshua Dysart, Unity Volume 4: The United is a Valiant superhero team book. Following Unity Volume 3: Armor Hunters, the collection features art by CAFU, Cary Nord, and Robert Gill. Harbinger: Faith #1 (December 2014) was also included in Faith—Deluxe Edition.
It feels like Unity needed this book. The team was making worldwide, life-changing events for the last few books, but no one seemed to know about them. With the Armor Hunters storyline resulting in a destroyed Mexico City, Unity’s official arrival was inevitable, but I do like how it is rolled out here. Despite liking the set-up, Unity still has some basic structural problems to fix.
There is no doubt that if there was a superhuman team of superheroes, the government would be trying to manipulate it. There is also no doubt that civilians would never hear half of what was going on with the team. I like that Faith (even briefly) was added to the team because it feels like a smart PR move by a public team…and unfortunately, it blows up in Faith’s optimistic face.
The problem with this volume is (once again) that too much happens too quickly when the story could have easily been expanded. The United are introduced and completely taken down with ease and this is a problem with Unity…they need a real nice set of established villains. It might not be “real” to have a group who believes themselves to be super-villains since Valiant seems to strive for realism with most of their titles, but there has to be recurring enemies that readers can get to know. I also feel that the Faith joining-quitting storyline should have lasted a few volumes. The characters should have been allowed to get comfortable before the rug was pulled out from under her.
Unity 4: The United is another step forward in a series that keeps stepping forward to a fault. The comic honestly needs to slowdown and establish the team as a team. Right now, Unity just feels like a bunch of pieces shoved together without “Unity” (ironically). If the comic is going to work there needs to be more cohesion because the Defenders style of team doesn’t necessarily work here. Unity 4: The United is followed by Unity 5: Homefront.
Unity, now operating out of the shadows thanks to the events of Armor Hunters, face off against The United, a secret UN sanctioned task force set to bring their 'crimes' to light in this next volume of Unity.
This one's a little all over the place, if we're being honest. We open with possibly the best issue of anything Valiant Cary Nord has drawn, complete with very appropriate colours from Jose Villarubia that really dates the story back in the past as we follow the story of Unit Y, the first instance of a super-team in the Valiant Universe.
Then we move to Unity itself, who are still trying to recover from the PR crisis that Armor Hunters has created. Enter Faith, the newest addition to the team, leading into her Zero issue that recaps her origin and bridges the gap between Faith's last appearance in Armor Hunters: Harbinger and now. Robert Gill pencils this issue, but again the real star is Jose Villarubia who manages to make Gill's art look like 3 different artists across one issue.
And then finally we're back to Unity; Faith's first mission with the team is basically a disaster, as the team deals with the United (who feel very throwaway, despite having half an issue devoted to their respective origins) and the following issues that arise from their attack. GIN-GR is the standout character here, and I really hope we get to see more of her later on.
The art on the Unity issues is by CAFU, I believe, and it's pretty standard Valiant fare; nothing that really separates it from the other books, but solid enough. The story's kind of all over the place, and the random Zero issue midway through is a strange touch, even if it is about Faith. I did like the layout of the final issue, with the TV interview across the bottom while the action unfolded up above, but this one was missing something I think.
Marvel books, in particular, like to, from time to time, show you early 20th century era superhero teams whose adventures are then tied into the modern stories. The Howling Commandos, Avengers 1942, First X-Men. The stories usually take place in WWI or WWII and feature a team where at least one character usually dies.
Kindt does a verson of that story here to kick off Volume 4 of Unity, and I didn't enjoy it. I don't feel like it added anything to the story, I had no investment in the characters, and their storyarc here didn't make me wish I could spend more time with them.
Once we moved into the more modern story, I felt it improved. Though there were some wonky art choices where someone just upped a thumbnail image as opposed to using the high res art, and there's a page or two that looks completely 8-bit pixellated. But, ultimately, this story introduces a new team of bad guys and a new member of the team, and it all makes sense and wraps up as a nice little adventure.
If you're already a Valiant fan who enjoys seeing familiar faces cross into new teams (a la Beast joining The Avengers in the 70s or Batman Beyond joining the future Justice League) then this book should be an absolute blast for you.
The Gist: Livewire smells like vanilla; Ninjak smells like condescension; Gilad smells like b.o., and GIN-GR works on her emoji face.
This is a fine installment featuring Valiant's superhero team. Every issue in this collection adds something to the picture.
The 0 issues are great -- one features Unity (known as Unit-Y) during wartime. The other features Faith. Now, I like Faith in Harbinger but I loved this issue: it simultaneously gives us a bit of backstory on her while showing why, media-relations-wise, she's (ideally) a good fit for Unity.
Unity faces off against a group of baddies called The United. They are a cool group of villains (I love the time Kindt spends bringing Unity up to speed as to who these people are). And, rather than just drag Unity into a one-issue punch-em'-up, he breaks up the action with Unity team bureaucracy beats, and media-relation beats (I laughed seeing Gilad on a Nightline-type talk show, but it works). They are effective side-steps away from the typical team book.
In all these first three arcs (Vols. 1, 2, and 4 --not including Vol. 3 -- an Armor Hunters tie-in) have all been very good. Definitely recommended.
Tras la saga Armor Hunters, Matt Kindt nos escribe una historia donde conocemos las consecuencias de que se haga oficial la existencia de un grupo de héroes (X-O Manowar, Eternal Warrior, Ninjak y Livewire). Lo que desconcertará a la gente, y sobre todo a los medios de comunicación, es que el robot gigante Gin-GR, autor de la destrucción de Nuevo México, no esté detenido y acusado de asesinato, sino bajo el control de Unity. Esto propicia que cuatro personas con superpoderes decidan unirse contra Unity y Gin-GR. No tendrán reparo en usar una bomba sucia. A todo esto, Zephyr (Faith Herbert) entrará a formar parte del grupo, pero las acciones tan expeditivas de sus compañeros la dejarán emocionalmente muy fuera de juego.
So the giant robot GINGR has got everone worried, and the team known as the United is sent to take care of the robot once they determine it's still operational. Unity is using the robot as a base of operations, so of course this brings them into conflict with the United. We find out there's a lot more to GINGR than expected, and that's pretty much the basis of this volume along with the fact Faith aka Zephyr finds out this team is just more than she can handle when she's brought in as a new member.
Not bad but I thought the fight between the two teams could have been better. This seemed like more of a transition volume than a main story.
Cool story where a few countries form a super-powered team to take Unity to task because they’re secretly hiding the fact that they’re harboring a giant alien killer robot. It’s a great idea and further stresses the fact that Unity is not a perfect team and is figuring it out as they go. Read and reviewed in more detail in Unity: Deluxe Edition 1. I just wish the book went into more detail about the United team. It needed to be longer.
I still think this book has some serious issues most of which are just why does it exist? The team isn't interesting and would be better as solo books. Both Gilad and Ninjak are worth reading about but this book isn't done well, which is a shame because I really enjoy Matt Kindt's work. I liked learning more about Faith, but once again, she'd be better on her own. The art was okay but unspectacular. Overall, another strange entry into Valiant's team books.
As usual, this volume of Unity is a grab-bag, but scaled up this time for sure! Next to Kindt's other Valiant books, Unity has always struggled to fit, serving primarily as a home for cross-over tie-ins instead of really telling its own stories. Volume four subverts this theme by introducing a new villain super-crew, called The United. The United have some really excellent ideas packed in, but the biggest whiff of all is that each individual member barely gets a sentence in before they're under containment and effectively neutralized. They're pretty, and probably cool characters, but you wouldn't know it from the tiny bit we saw of them in this book. The story instead focuses more on Gin-Gr, the accountability of superheroes, and the short lived career of Faith Herbert as a Unity member. The book is successful here, no matter how bummed I am about the missed characterization opportunities for the new big-bads.
Also collected here, are two excellent zero issues, focusing on the origins of Unity, and Zephyr, post armor-war. Guest artists Cary Nord and Robert Gill show up, granting the stories some much needed personality. Joshua Dysart even writes Faith's issue, and she's always incredible in his hands. The zero issues outshine the relative, by the numbers, ho-hum primary narrative, but all together it makes for a fun, worthwhile collection. Still holding my breath on this book really taking off.
Contains a Unity 0 issue which loosely leads into the main story. I liked the origin story that Cary Nord drew but the coloring is terrible. The whole issue looks smudged. The zero issue tells the story of Unit Y which was formed during WWI. Then Faith from Harbinger joins the team. Faith is one of the best characters in comics and Kindt handles her well. The team takes on the United, a kind of anti-Unity group formed of members from other countries. They find out about Gin-GR and work to expose her.
The United (12-14 + Faith Speciall).Super-Foes for Unity and global political conflicts are both nice elements of this arc, as is the introduction of Faith and what she's been doing since Harbinger. I still think this comic is remaining too heavily dependent on the rest of the VH-E universe (as evidenced by the fact that this arc is all about Armor Hunters and Harbinger). With that said, this is a nice continuation of everyone's story [7/10].
What if the Justice League included heroes with grey morals that do what must be done. Maybe that's not the team you want to be a part of. And maybe it would lead to questions of public trust.
This is a transition volume. The team goes public, a 4th member goes through a try-out. And then we have a couple of annual issues being collected. This is not essential in the continuity.