For junior- to graduate-level courses in computer graphics. Assuming no background in computer graphics, this junior- to graduate-level textbook presents basic principles for the design, use, and understanding of computer graphics systems and applications. The authors, authorities in their field, offer an integrated approach to two-dimensional and three-dimensional graphics topics. A comprehensive explanation of the popular OpenGL programming package, along with C++ programming examples illustrates applications of the various functions in the OpenGL basic library and the related GLU and GLUT packages.
Boyle teknik referans kitaplarina da ne diyecegini sasiriyo insan. El altinda duruyo, lazim oldugunda bakiyoruz iste. "Currently reading" mi diyeyim ne diyeyim bilemedim. Roman gibi degil ki baslayip bitiresin.