The Stormlight Archive is probably the most important fantasy series in the past 15 years. It is therefore frustrating how conflicted I am about it, conflicted enough to write my first ever review. This is however, more a review of the series as a whole, rather than Wind and Truth in particular.
SPOILERS below, on all 5 books of the series
Don't get me wrong, there are a lot of things to love about this series. The ambition and the creativity poured into it are nothing less than inspiring. The decision to couple character's psychological growth with their progression in the magic system through the oaths was a stroke of genius and makes for some seriously amazing moments throughout the books. But I will not focus on the positives as too many people here have repeated them, and have in fact been glazing these books blindly.
Instead, I would focus on other things that are, to me at least, either a mixed bag, or thoroughly frustrating.
THE SCOPE
I'm sorry, but there are simply too many things happening in these books. If done extremely well, that can be a good thing. But it isn't done well. Whole story arcs, like the murder of Sadeas, or Dalinar wanting to become High King, or whatever the hell Sja-Anat is doing, are brushed aside quickly, with minimal or forgettable consequences. Other things that happen don't exactly need to happen, like half the things Shallan has been up to these 5 books that I can't help but feel were utterly irrelevant to anything. In this last book, a whole heap of pages is devoted to the freeing of Ba Ado Mishram, which was set up as something that would be very hard to do, which turned out to be super easy. She led them to her, and all they needed to do was to shatter a jewel. You could have done it in a single chapter, instead we get a hundred pages of it. The whole Ghostbloods plotline felt utterly irrelevant every step of the way. Most of the many interludes felt vastly irrelevant every step of the way. The plotlines around the listeners and Venli were irrelevant every step of the way. And that isn't to say that these storylines aren't fun, that they aren't entertaining or worth reading, sometimes they are. And a book, a fantasy book especially, should indulge itself from time to time. But these books do it far too much, they buckle under their own weight of everything going on, half of which is irrelevant or only slightly relevant to the grand storyline. For example, the Yanagawn interlude that took up dozens of pages. Would it not have been better to piece together how he got the throne through dialogue with characters like Adolin? Imagine a series that focused solely on Odium and Honor, and perhaps the Heralds as a secondary storyline, much like how the first two books felt. Would have been much tighter knit and better, as these plotlines were the most interesting any way.
THE LENGTH
The smallest of these books is 1,100 pages. Now I have no problems with this, and have even read bigger books and series. The problem is the plot very often moves at a glacial pace, and all the books could be trimmed by about half with nothing lost in the reduction. Some would argue all this is necessary to lay the groundworks for better worldbuilding and character growth, but that isn't really true. A single Stormlight book is larger than the entirety of the Lord of the Rings, or, for example, Best Served Cold by Joe Abercrombie. Can anyone honestly claim that a single volume of Stormlight has more worldbuilding than the entirety of LOTR, or better character work than Best Served Cold? Not in good faith they can't. It is even more frustrating when, in all that length, big character moments like the reveal that Shallan is the daughter of a Herald are brushed off in a couple of paragraphs. On the other hand we get hundreds of pages exploring the gay romance of Renarin and Rlain, because Brandon wants to prove to his fans that he's not a regular Mormon, but a progressive, open-minded Mormon, and one of the good guys TM. We get hundreds of pages explaining the science behind how fabrials work, how each metal casing affects them, and other things literally no one cares about.
THE CHARACTERS
Stormlight is universally praised for its character work, and indeed there is a lot to like here. Dalinar and Kaladin are obvious standouts, and their character moments will resonate and be remembered for years to come. Even Jasnah got a good crashing down to earth moment in the last book which she sorely needed. However, to me the character work is spoiled by looking at characters' psychology as a pampered kid from a wealthy area of California in the 21st century would. Every single character has a mental disability, be it depression, multiple personality disorder, autism, sociopathy, etc. And they're all hyper focused on it! The world is literally burning down beneath their feet, but instead we have to read about Shallan switching personalities every 5 minutes and obsessing about it. I promise you Brandon, as someone that has struggled with some of these issues, we do not hyperfixate on them, especially not if important things are happening in our lives that otherwise need our attention. The paths they take are also frustrating to me. The great warrior Kaladin become a therapist? Is this a joke? And we explore his therapy not through the person he's treating (who's also a POV character, but only for the action scenes), so we can get a look inside how he's receiving this therapy, but through the therapist himself obsessing about how he isn't doing a good enough job? And then all it takes for the therapy to be successful is soup, a song and the wind whispering encouragement, because no amount of discussion and debate would help, since his patients, both Szeth and Nale are literally immune to common sense? The character path Kaladin took is truly tragic. He was literally supposed to be the bridge between listener and human, because he walked among them and saw their point of view and their honor in character like Leshwi. Kaladin embodied the three principles of Protect, Lead and Heal. In the last book the first two were brushed aside completely. He had a whole falling out with his father over whether or not one could fight and kill to protect. Instead we get him accepting his father's wish to become a healer. Adolin and Dalinar are the only consistently good characters throughout the 5 books.
THE PROSE
I know, I know, everyone and their mother has already criticized Brandon for his prose. But it really is deserved. One moment you're reading a nice sentence, the next you're reading a TikTok comment. It is jarring, and I know Brandon can do better. It seems he isn't even trying most of the time and just churns out each sentence as it first comes to him, which is astonishing considering he has a whole company and scores of beta readers helping him, as well as (allegedly) preparing several drafts of every book and them being extensively edited. For his world, any world, to have an inner consistency of reality, there has to be a unified tone both in the prose and in the dialogue. Here we have it in neither. I get Brandon wants to complete 874 books before he dies, but maybe writing 20 books and making them the best they can be instead is preferable. And for the love of God someone stop him from attempting to write humor, or at least force him to make it a tad more sophisticated than poop and fart jokes. The POV shifts every 2 sentences in Wind and Truth were also very jarring and ruined any tension.
THE WORLDBUILDING AND MAGIC
This is more of a personal gripe. Lately it seems every fantasy book has strayed into the realm of medieval sci-fi. The world is another planet entirely populated by novel creatures. The magic system is actually science, here's a list of strict rules and a DnD chart showing the different types of magic, their weaknesses and strengths vs other types. Gone is the folk feeling, gone is the mystique of these worlds, gone is the sense of the forgotten past of mankind, of a young earth with many wonders and unexplainable things happening, of deep magic tapping into the very essence of the world and the human spirit. Instead, here's superheroes flying around blasting each other with lasers and devices for which we have to explain the exact process of creation, lest we be accused of actually including magic in a fantasy book. Because it's far more "realistic" if we have a device that emits heat because it has a fire spren locked in a copper casing and in a rhomboid shape, rather than if we just say it emits heat because it's magic. And listen, I get it, it's very fun to worldbuild, but what have we built exactly? Brandon is good at cosmology and magic systems, but doesn't seem to try much in other aspects. The human nations are caricatures, you have one nation of warriors, one of bureaucrats, one of Buddhist monks, one of merchants, etc. There are no differences in the way of life, architecture, culture, views, it's just one characteristic blown way out of proportion, and the different names they use to call the Heralds and Honor. Like can anyone tell me any difference between Jah Keved and Alethkar, two great and powerful nations, after reading 6,000 pages about this world? Even the spren in Shadesmar, a completely different form of life altogether, live exactly as humans, they take on human-like forms, they have buildings, markets, courts, currency, etc. The world feels utterly foreign, but not in an evocative way that can make you care about the world, or make you nostalgic about a forgotten place you half-dreamed of once, but in a way a slum in India would feel foreign. There's no cows, or dogs, or even trees, but there are 76 varieties of crabs in different sizes for your enjoyment. Meanwhile, it really is a question how anything survives in a world that's being destroyed by a storm every week, and even more a question now since at the end of Book 5 the Sun itself got blotted out. Thankfully, every human nation joined the guy that blotted out the sun and is literally named Hatred and openly discusses waging an endless interstellar war, because they'd be safer this way. Things have also gotten progressively more modern and 21-century-USA, as we have not only trans and non-binary characters, but also things like we see in Szeth's flashbacks, sibling rivarly, sibling resentment, love affairs and divorce. I get these things happened in the past as well, and I also get Roshar isn't Earth's past but a different planet, but the implementation still feels like I'm reading a Wattpad fanfic. It is probably the combination of the character's mentalities with the prose being what it is, that have progressively given each book a stronger YA feeling
THE PLOT
Journey before destination, Brandon says, then proceeds to trample on that principle. Everything that happens in these books feels like a plot contrivance. Brandon wanted to get to point X, so he made up a million excuses to get there. Why can't the God you're fighting simply destroy you all with a snap of his fingers? Well he made a promise, and he's a god so he can't break it. Why did he make that promise? He didn't want to get destroyed in a fight with another God. Would that God have fought him? Not really, if he did the planet would have been destroyed. So why does the promise exist? Mumbles. The flashbacks are utterly frustrating as well. Show, don't tell, is the basic principle of storytelling, so Brandon shows nothing and spends 1/4 of each book in flashbacks where every plot point and character trait is revealed. It was especially egregious in the last book, where literally the entire history of the world and the whole plot were revealed through a flashback from God. Talk about Deus ex Machina eh Brandon? And if that wasn't enough Deus in this Machina, we get another mysterious being that's wiser and knows more than he should that told Dalinar how to resolve the final conflict. On top of another mysterious ancient being that's been guiding them the past 5 books whilst trying (and failing) to be funny. Meanwhile they have yet another God that's Dalinar's spren, but he refuses to tell them anything actually important or relevant because he's concerned how they'd take it, so he lets the world burn down instead. Oh, and there's yet another god in this book, whispering guidance in the wind, just in case the others weren't enough. Other plot contrivances abound. Like when the spren are all about to be destroyed, but the God they came out of can't destroy them because some random 10 people formed a pact? Why? And if he can't destroy the spren from Honor, why can't he destroy the spren from Odium at least? Or the unmade which are the greatest shards of his power and some of which are actually challenging him? No one knows. It is also frustrating how anticlimactic everything is. The Everstorm that's supposed to be a cataclysmic event? Barely an inconvenience. Shadesmar, a completely different realm of existence? It's actually just like our world, except the sea is land and vice versa. The Spitirual Realm, something even Wit was scared to enter and no one knew how to get back, especially when their tether was lost? Barely an inconvenience, just ask your spren to bring you back at any time. And I could go on and on. There is also something other reviewers mentioned, that no one faces consequenes for their actions. Not only that, they get excused for their failings, and everyone is 100% understanding of them. If on the off chance they aren't, like Adolin being angry at his father over his mother's death, that conflict soon resolves itself in the character's head. No one is angry at Shallan for not telling them about the Ghostbloods, no one is angry at Kaladin for moping around instead of fighting, no one is angry at Dalinar for his leadership mistakes, no one is angry at Jasnah for losing Thaylenah, etc. I will also mention that book 1 and 2 feel like a completely different universe to the rest. Everything set up in the first 2 books basically goes out the window, apart from the characters themselves. The setting is not there, the plot becomes something else entirely, the storylines are all novel, the lore gets either retconned or vastly expanded. It's no wonder most people prefer the tight knit story of the first 2 books, because it's barely the same story after that. I get there are hints are foreshadowings of what is to come, but the the two "parts" are vastly different. Take for example the oaths, vastly important to both the story and the character journeys in previous books. In book 5 they were easy, came to the characters in a second and without any struggle to accept them, only to be tossed away as unimportant a second later. It is especially egregious in the case of Kaladin, knowing how much he struggled with the first oaths, and the fourth one in particular. He now has the fifth oath come to him without any struggle, effort or growth. It was so inconsequential, when it was supposed to be the most meaningful and difficult, that I don't even remember what it was, despite just finishing the book, and despite remembering the other four all these years later. Also minor gripe, I don't think Wind and Truth had any Sanderlanche, nothing grand and epic in scope that stops you from putting the book down. Not that every book needs that, but it would have helped here, when it had so little going for it. Oathbringer for example, to me was saved by the climax, otherwise it would have been a much worse book
THE PHILOSOPHY
Every work has an underlying philosophy that shines through in the plot and the characters. Brandon takes it a step further as well, with characters often discussing the morals of their actions. Except it very often doesn't work in the context of the plot. Oh no, they enslaved the Parshendi, aren't they monsters! Shouldn't the Parshendi get revenge on them now?! Well no actually, because you told us they were actually so dull they could barely remember to fetch themselves water to survive, and therefore wouldn't have even survived on their own. Jasnah planned assassinations on evil people or potential liabilities in the war against the God of hatred, so naturally this means you should join the God of hatred instead, who has done far worse things, because Jasnah is a hypocrite. We spent years and countless lives liberating your nation from occupation, so naturally you would turn against us the second you've been liberated. I refuse to kill my grandson, whom I haven't seen for 20 years at this point and is raging for my murder because he's been brainwashed, so I'll let the God of hatred take over the world instead and make it hell, and even double his power in the process. Surely the other Gods, who are all selfish cowards, will all intervene at this point, and surely their intervention will not destroy my whole planet in the process. As a bonus I'll be killed in the process and won't even get a noble sacrifice because he made an evil copy out of me before I died, which will taint the memory of me forever. Great, we even went into grimdark here while attempting to prove how doing the moral thing is always preferable, even if it means sacrificing the greater good. There's a good way to make that point, it's just not this, not in this instance and in this story. Dalinar has effectively gambled his entire planet's existence and future for a 1 in 1000 chance, and while I'm sure Brandon will find a way to make it all work out well in the end, the character within the story has no way of knowing that, making it a huge, and not well calculated risk.
Overall, the Stormlight Archive is a good fantasy series, but it has glaring problems that most fans ignore, which I cannot. Blindly applauding anything any author does is inconceivable to me, and looking at how the books went down in quality from Words of Radiance onwards, it's obviously to the detriment of the work itself. There's a top 3 fantasy series in here somewhere, it's just buried in quite a bit of crem, and it could have been accomplished with a good editor, critical beta readers, and Brandon reigning in his desire to throw in a kajillion cool ideas inside, over seeing what is actually best for the characters and the story, and giving at least some thought to his prose.
I would probably give it a 3.5 stars rating overall for the whole series, but giving it 3 stars to counteract the insane glazing its receiving. Overall, I would sort the books as:
1. Words of Radiance 4.5 ⭐
2. Way of Kings 4⭐
3. Oathbringer 3.75⭐
4. Rhythm of War 3.5⭐
5. Wind and Truth 3⭐
Which gives the average series rating of 3.75 ⭐, carried by the first half of the series, let down by the second