Werewolf: The Apocalypse is about anger over the loss of what the shapeshifting Garou hold dearest: Gaia, the Earth itself. Corruption from without and within has caused the destruction not only of the Garou's environment, but also of their families, friends and culture, which extends in an unbroken line to the very dawn of life. No matter how righteously the Garou hold themselves, no matter how they prey on their destroyers, the corruption spreads.Now the time for reconciliation is past. This grave insult against Gaia can end in only one way: blood, betrayal... and rage.
The Storyteller screen and reference for Werewolf: The Wild West.
By day, Richard Dansky works as a professional video game designer and writer for Red Storm/Ubisoft, with credits on games like Splinter Cell: Blacklist. By night, he writes fiction, with his most recent book being the short fiction collection SNOWBIRD GOTHIC. Richard lives in North Carolina with his wife and their inevitable cats, books, and collection of single malt whiskys.
This is a fantastic addition to Werewolf Wild West if you need just that little extra. Some of the Gifts found in this book are unique to Frontier Secrets book if you’re looking to give your players more options.
Another part of this text that was great included a fairly quick overview of the War of Rage as well as added The Society of the Wheeling Moon. I’m very interested how I can use the Weeping Moon lineage in a more modern Werewolf campaign.