You and your friends are at a traveling carnival, playing games of chance and skill. After winning a seemingly impossible game, you are offered a choice of two prizes by a mysterious attendant. You can choose either a' blue-green crystal or a book entitled How to Get Lucky. Neither seems very exciting, but the attendant assures you that these prizes could change your life! Which will you choose?
If you pick the crystal, turn to page 7. If you take the book, turn to page 67 Choose carefully! Your good luck could bring you wealth and adventure. But if you misuse your good fortune, you could lose everything-even your life!
What happens next in the story? It all depends on the choices you make. How does the story end? Only you can find out! And the best part is that you can keep reading and rereading until you've had not one but many incredibly daring experiences!
Edward Packard attended and graduated from both Princeton University and Columbia Law School. He was one of the first authors to explore the idea of gamebooks, in which the reader is inserted as the main character and makes choices about the direction the story will go at designated places in the text.
The first such book that Edward Packard wrote in the Choose Your Own Adventure series was titled "Sugarcane Island", but it was not actually published as the first entry in the Choose Your Own Adventure Series. In 1979, the first book to be released in the series was "The Cave of Time", a fantasy time-travel story that remained in print for many years. Eventually, one hundred eighty-four Choose Your Own Adventure books would be published before production on new entries to the series ceased in 1998. Edward Packard was the author of many of these books, though a substantial number of other authors were included as well.
In 2005, Choose Your Own Adventure books once again began to be published, but none of Edward Packard's titles have yet been included among the newly-released books.
همون طور که روی جلد کتاب نوشته این کتاب قسمت های مختلفی داره که به دو راهی میرسه و شما باید انتخاب کنید که شخصیت اصلی کدوم راه رو انتخاب میکنه برای ادامه مسیر داستان. در کل با در نظر گرفتن تمام انتخاب ها یازده تا پایان متفاوت توی کتاب وجود داره. در واقع شما با یازده داستان کوتاه طرف هستید که یه قسمتایی از هر کدوم با بقیه مشترک هستند. داستان اینطوری شروع میشه که ۳تا دوست به یک کارناوال رفتند و یکیشون توی یک بازی برنده میشه و جایزه بین ۲تا گزینه به انتخاب شماست. کریستال خوش شانسی یا کتاب چگونه خوش شانس شوید. و این اولین انتخاب شماست.
After winning a ball throw at a fair, you can choose one of two prizes - a lucky crystal or a book titled "How to Be Lucky." Regardless of which you choose, you will have some interesting adventures, if you choose wisely. Much like with "The Worst Day of Your Life," the title is hyperbole, but the book is rather tame. The book is rather straightforward, in that it essentially emphasizes kindness, honesty, and curiosity. If you strive for those virtues in the choices you make, you will have some interesting adventures, culminating in finding a buried treasure of gold coins. If you don't follow those virtues, you will have some less than ideal endings, including a death ending (remember kids, when you are lost in the wilderness, going to a high place to get your bearings is a good idea). If you pick the lucky crystal, you will have occurrences that might be coincidences, or might be luck. It is hard to tell, and the book never really makes it clear whether or not the crystal has some special properties. However, if you are too attached to the crystal, that will come back to bite you, as being willing to let go is the key to emerging relatively unscathed from one animal encounter, and avoiding another encounter. The book also implicitly emphasizes the value of critical thinking. In some ways, although this is strange, the book is interesting because it is so down-to-Earth.
كتابي است از مجموعه داستانهاي متفاوت مختص گروه سني نوجوان با عنوان " مسير داستان را انتخاب كنيد"
نقل از مقدمه: اين كتاب با همه كتابهايي كه تا به حال خوانده ايد تفاوت دارد. در اين كتاب تنها شما، خواننده كتاب، مسئول اتفاق ها و پايان داستان هستيد! هر زمان كه اراده كنيد ميتوانيد به عقب برگرديد و مسير داستان و نتيجه آن را تغيير دهيد!