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Dragonlance Races of Ansalon

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In the beginning of the world, the gods created ogres, elves, and humans to populate the newly-formed world of Krynn. The passage of time -- and the introduction of Chaos to the world in the form of the Graygem of Gargath -- led to creation of many new races, from the graceful elves of the sea to the grubby Aghar. These are the Races of Ansalon.

This sourcebook contains detailed information on the major and minor races that populate the world of the Dragonlance setting. From the reptilian bakali to the enigmatic irda, Races of Ansalon provides both source material and game statistics useful for a Dragonlance campaign. New prestige classes and racial substitution levels -- along with new feats, spells, and magical items -- provide new options for the characters. Story hooks, pre-generated characters, and other details will be valuable resource to any Dungeon Master. Also included are variant rules for racial lore, kender pouch grabs, and gnomish inventions.

240 pages, Hardcover

First published August 29, 2006

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About the author

Jamie Chambers

31 books57 followers
Jamie Chambers was born in Atlanta and grew up running around barefoot in the pine forests and kudzu fields of north Georgia. The son of a Trekkie and an early D&D player, Jamie was doomed early to a life of geeky pursuits. He began playing role playing games at the age of seven and writing his own fiction at eight.

He spent his youth reading fantasy and science fiction, reading comic books, watching cartoons, and playing any game he could get his hands on -- video games, board games, card games, and especially role playing games such as Dungeons & Dragons. Eventually he became an online volunteer for TSR, Inc. while the Internet was in its infancy and became involved with the RPGA (Role Playing Game Association) as a club president and convention coordinator.

After a lifetime of creating (and playing) games and writing (and reading) stories, Jamie has launched Signal Fire Studios LLC, creating game and entertainment products. He's had stories, game products, and articles published by many companies and is pursuing creative writing projects for publication. Jamie served as Vice President on the board of directors for GAMA (Game Manufacturers Association), the trade organization for the hobby games industry for more than eight years.

After nearly a decade in Wisconsin, Jamie has returned to north Georgia.

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