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The Laundry Role-Playing Game

License to Summon *OP

Like Fighting Fire with a Molotov Cocktail Wisely did Ibn Schacabao say, that happy is the tomb where no wizard hath lain, happy the town whose wizards are all ashes, and happy the line manager whose wizards hath filled in their timesheets for this Sabbat-night. The Laundry-that top-secret, bottom-drawer branch of British espionage-was founded to ensure that magic is kept under control, and that no-one summons the Great Old Ones ahead of schedule. The best way to fight magic is with more magic, which is a little like fighting fire by hitting it with a molotov cocktail. License to Summon explores the dark side of Computational Demonology and arcane science within the Laundry, as well as the magic of other agencies... and other entities. New spells, new gadgets, new ways to end the world! The game of Lovecraftian spy thrillers, with a touch of zombies, long-lost Nazis, terrorist cults, foreign agents, and Her Majesty's Civil Service Fans of The Laundry Files novels, by Hugo-award winning novelist Charles Stross, will love this game; fans of Paranoia will dig the touch of geeky, The Office-style humor Compatible with Call of Cthulhu, and with a ton of crossover sales potential!

128 pages, Paperback

First published March 14, 2012

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Gareth Hanrahan

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345 reviews2 followers
October 23, 2015
There are a lot of mythos games out there but this series like the book series it spins off from is a genuinely entertaining read. There's just something so cool about referring to the old hat mythos horrors by those spy code names. And this is one licensed property that isn't scared to go beyond the bounds of the original and add more stuff. I'm a gamer. I always want more stuff. And beyond the expansion of the core magic, there's a lovely little module in the back.
Displaying 1 - 1 of 1 review