Ages ago - or was it only days - Suntop, Dart, and the jack-wolfriders of Sorrow's End journeyed to the distant, mysterious Forevergreen. In this verdant rainforest dwelt a lost civilization of humans who prayed to a crazed elf "god" - Door, of Blue Mountain.
But war is brewing between rival human factions, a deadly conflict in which the elves are swept up, powerless. Even distant Sorrow's End is caught in the madness - invaded, pillaged, even gentle Savah, the Mother of Memory, mortally wounded.
Wendy Pini is one-half of a husband and wife team with Richard Pini that created, most notably, the Elfquest series.
Wendy was born in California and adopted into the Fletcher Family in Santa Clara County. Early on, she developed as an artist and was the illustrator of her high school year book. She submitted samples of her artwork to Marvel Comics at 17 that were rejected.
Pini attended Pitzer College and received her B.A. in the Arts and joined the Los Angeles Science Fiction Society.
In 1972, she married Richard Pini and began illustrating science fiction magazines, including Galaxy, Galileo, and Worlds of If. In 1977, Richard and Wendy established a publishing company called Warp Graphics to publish their first Elfquest comic. Elfquest was self-published for 25 years and in 2003, licensed to DC Comics. The comic series has won several awards, including the Ed Aprill Award for Best Independent Comic, two Alley Awards, the Fantasy Festival Comic Book Awards for Best Alternative Comic, and the Golden Pen Award.
Wendy has illustrated other works, including Jonny Quest in 1986, Law and Chaos in 1987, and in 1989, two graphic novels of Beauty and the Beast. Recently in 2007, she completed a graphic novel entitled The Masque of Red Death.
Wendy has received several awards over the last four decades, including the San Diego Comic Convention Inkpot Award, the New York State Jaycees Distinguished Service Award, the Balrog Award for Best Artist, and was inducted into the Friends of Lulu Women Cartoonists Hall of Fame in 2002.
Wendy and her husband currently reside in Poughkeepsie, New York.
The early part of this book is mired in the wheel-spinning of the previous books, and that sours the read, even when things FINALLY get moving again. But still, it's the same trips in and out of Door's city, the same meetings with the human outcasts (who have become fairly irrelevent after all the build-up). There's one great issue, when Windkin returns to Sorrow's End. And we do at least get a finale to Door's story, but it's abrupt, and in fact the whole ending is abrupt, as we never learn the fate of those who fled Sorrow's End, and our main cast is left in a ruined Forevergreen doing ... who knows what.
The last half of the book also looks bad. I suspect it was printed B&W instead of color originally, but it was clearly intended for color. Rather than the low-contrast repro of the color issues, we instead suddenly get grayscale backgrounds with white figures in front of them. It looks bad, and in a few places, even the white figures fade away. (I suspect they were forcible decolored for the original printing.)
All of this was of course due to the collapse of the entire ElfQuest line of the time. Alas, farewell.
Read for the Great ElfQuest read of 2025. I own some of the single issues but not all and I'm reading them on Elfquest.com instead.
I'm sorry.... this volume had some of the absolute most off-putting artwork of any EQ story. There were some truly repulsive panels in here.
The story had a couple of interesting turns (Dodia in particular) but the Door story ended quite suddenly. The last bit is just a setup for the "Fire-Eye" story that continues in the anthology comic.
Quite honestly, I was happy when I got to the end of New Blood.